I appreciate that you're still giving this project an open mind after all this time-- So I guess I'll shed some light on what's going on at the moment:
Although I haven't actively produced anything in a while, I have been doing a TON of research, and have even gone back to Vanilla ToME and played a few classes to reacquaint myself to the gameplay system and "refresh" my creative muscle (ESPECIALLY since the next 3 classes are going to be Melee-based-- Which is easily the hardest type of gameplay to make feel "rewarding" in ToME).
After playing a bit of Cursed, Doombringer, Demonologist, and finally some Necromancer... It gave me some ideas of how I can significantly improve Ritch WITHOUT sacrificing aspects about it (what these classes all have in common are equipment-centric gameplay whilst working with "limited", momentum-based resources). Here's what I came up with:
- One idea I have in mind is to outright AMPLIFY the amount of damage Impermanent Weapons deal, but SIGNIFICANTLY reduce the durability (make them behave how they ORIGINALLY did when I started). To compensate for the small amount of weapons at the start of the game, I'll need to make "Hookclaws" a little bit more viable (might remove the bleeding and give them passive life steal), turning Impermanent stuff into "I need to kill you really quickly" types of resources (since THOSE -WON'T- have life steal).
- Also, Demonologist has an ability that outright makes it life steal 10% of all damage it deals. Examining this a bit, I realized having passive life steal doesn't "entirely" break the game, so I am strongly considering giving Ritch exactly that.
- I also realized how much I like the "Scrap" talent, and I think Ritch should have more "I'm willing to sacrifice my equipment to protect myself" types of abilities-- Things that sorta operate like "Bone Shields", but aren't hard to acquire-- "Deflects" if you will. I WAS thinking about this, and gave the Blighted tree a "consume soul" type of ability (inspired by Necromancer)-- But that isn't quite good enough. Still thinking about this...
- Finally, I'm also planning on COMPLETELY overhauling the "Ego/Mantis" tree. I can't put the passive life steal there, because it would simply make the "race" too powerful, and everyone would play as a Mantis ALL the time.
... However, this is all really just candy to the ears. My CURRENT plans are to, first, witness what comes in the 1.5.0 ToME update (so that I can have a nice fresh start). After that, I'm going to finally try out "Embers of Rage" (I found out there's an UNDEAD DRAKE talent tree for Wyrmics there! I GOTTA see that!!)
... But... I don't want to get your hopes up. I have NO planned date for this-- These are just a few things on my mind at the moment. As I said: I'm always thinking about this thing I made-- It's just a matter of when I'll be able to start doing it again...
Creator of the (rather large) "Odyssey of The Summoner" add-on pack