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ToME: the Tales of Maj'Eyal • View topic - "Odyssey of The Summoner" is OUT!! Find it here...

ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Sun Aug 06, 2017 4:27 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@Kamani
... I hate Inner Demons SO much... It breaks SO much of my code...


@(Everyone)
WHOOPS!! I found a MAJOR bug with how "Nature's Bane" works. *THIS* would explain why Ritch gets corrupted so easily:
- If you take blight damage that, for example, brings you to 200%, the effect is designed to resolve TWICE (once for each 100%). *HOWEVER*, I coded this incorrectly: When it resolved, it was applying 200% of the effect, then removing 100%, then applying 100% of the effect. In a circumstance where you receive, say... 1000% build-up... Well, I'm sure you can imagine what will happen then... :oops:

... Needless to say, I'm fixing this, and you can all expect an update VERY soon-- Perhaps "an hour or two" kind of soon.


... Also, COMPLETELY irrelevant side-note: I have considered making a Discord channel so that people can communicate with me quickly and efficiently. A lot quicker and efficient than posting on the forums or trying to upload an image on a file server. I'll still communicate through here-- But let's just call this "The super-cool tester's chat" :lol:

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PostPosted: Sun Aug 06, 2017 5:24 pm 
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Uruivellas

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Attachments:
testritch-20170806-131353.txt [27.83 KiB]
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PostPosted: Sun Aug 06, 2017 6:20 pm 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 266
Doing a Hydra run. Hydra seems more my style, although both poisons and fears are resisted by far too many things. Died twice, once to Protector Myssil at level 12[The worst part is that I would have won if Rabbits Foot had not cured 0 status four times in a row] and once to a bone giant reaver rare in Last Hope Graveyard. Bone Giants are a huge pain to kill for any character, but Hydras have an especially hard time. Bone Shield & Reassemble, high resall, immunity to poison and fear all combine to make them incredibly annoying. A Bone Giant that happens to be a Reaver, well... the only way I'll beat that thing is by either coming back after doing the East or becoming Blighted.

Bugs I encountered:

#1:
I visited Zigur, got hassled by the guards and then persisted until combat ensued. I killed them, had a huge epic fight with Myssil, died and then retreated. I came back at a higher level, got hassled again, persisted again and fought them. Except this time they plot magic restrained me after one turn of combat and there was a Recollections: Alone event before I got kicked out. I immediately went back in, got hassled by the guards, persisted until they fought me and then killed them and Myssil. Next time I came back in, no one stopped me.

I don't know how the Recollections event triggers work, but I easily could have locked myself out of the Zigur one if I'd managed to kill Myssil the first time.

#2:
Turning an enemy with permanent summons Braindead also turns their minions neutral, but without nessecarily applying the Braindead effect. I made an alchemist rare Braindead, healed up the leftover golem with a healing totem and and had him follow me around as a minion.


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PostPosted: Sun Aug 06, 2017 7:03 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
@Arcvasti
RE: #1
That reflection is, in fact, a missable. It's not a bug-- If you kill Myssil, you can't do the event... Simple as that!

RE: #2
I daresay you found a clever loophole, actually! That is no bug-- And you found a WONDERFUL way of utilizing it! :lol:

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PostPosted: Sun Aug 06, 2017 7:29 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Okay, drowning drakelings seem to be fine now. Not deleted. Weird.

Edit: Nobody perma died.

Edit: I can duplicate shadow drakelings. They take lethal damage, their soul returns, then they use the dark resist skill and don't die.


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PostPosted: Sun Aug 06, 2017 8:45 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
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@Kamani
Ya, I considered that at one point-- But there is nothing that actually "instant-kills" a Drakeling in that way (I presume you're using Developer Hax), so I didn't really prioritize that. Either way, that's already been patched out in the next update! :lol:

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PostPosted: Sun Aug 06, 2017 8:46 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
No developer hacks.


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PostPosted: Sun Aug 06, 2017 9:41 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619

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PostPosted: Sun Aug 06, 2017 9:48 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Rak'Shor's cunning needs a retirement effect for explore mode. Edit to this: Oh wait, I see. With how it is phrased, I thought it did something besides the obvious. Okay, nevermind.

Edit: Also, now Drakelings don't save themselves at all with night hex, so they will still get killed to fire, even when they would have survived. Is that intentional?

Edit: Something for the spoilers forum again.


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PostPosted: Mon Aug 07, 2017 12:34 am 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
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@Kamani
RE: Rak'Shor Cunning
This is not my talent. Don't bother asking me to do anything regarding it (other than compatibility).

RE: Night Hex?
Tested this right now. It appears to be working fine. Can you be more specific about how/when it wasn't working?

RE: "That spoiler thing"
... Unfortunately, that's an "error dump" error-- Which, ironically, means there was an error with recording the error-- Not very useful to me. :lol:

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PostPosted: Mon Aug 07, 2017 12:38 am 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
Posts: 331
Location: Eyal
Fair enough on the Rak'Shor prodigy. I was confused on what it did and thought it did more than it does.

On night hex, it seems to be working now. Sorry.

Didn't know there were error dump errors. I will avoid posting any I find. Sorry.


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PostPosted: Mon Aug 07, 2017 12:54 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
AN *IMPORTANT* BUG WITH THE "DRAGONEERING" QUESTLINE

There was a bug with "finishing the Dragoneering plotline", simply put. I would like to patch that out right now, but I'm already knee-deep in implementing my next, VERY special update...
I'm REALLY sorry about this-- It's embarrassing even because of all the effort and hard work people must have been putting into... Well, absolutely NO pay-off! This time, I AM going to have a hotfix for when you enter the Wilderness, so this patch WILL be retroactive on characters. Sorry for inconvenience-- Bear with me-- This is... Well, A LOT for one guy to take care of all on his own...

PS: A SPECIAL thanks to the guys in the Spoiler thread for helping me to discover (and realize) this (Kamani, noppa354, and Steven Aus). The bug was pretty obvious once it was pointed out.

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PostPosted: Mon Aug 07, 2017 5:01 pm 
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Archmage

Joined: Tue Sep 20, 2016 1:28 am
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Location: Eyal
Oh, minor, self-inflictable error: you can vault the Tome of Dragoneering.


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PostPosted: Mon Aug 07, 2017 6:51 pm 
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Uruivellas

Joined: Tue Mar 01, 2016 9:50 pm
Posts: 619
Update: Dragon Heritage is STILL breaking.

... It seems the bug with Multihued Drake Scales has reemerged. I'm putting my foot down on this bug: I intend to use a VERY brute-force solution to make sure it NEVER happens again-- It WILL be gone in the next update, I ASSURE you.

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PostPosted: Mon Aug 07, 2017 7:26 pm 
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Wayist

Joined: Tue Jul 23, 2013 9:33 pm
Posts: 25
Hydra's Corrupted Sigh has no visual effect, which is somewhat inconvenient for a lingering AoE effect.


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