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Embers With All Races v1.2.5
http://forums.te4.org/viewtopic.php?f=50&t=46027
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Author:  Steven Aus [ Sun Jul 02, 2017 8:53 am ]
Post subject:  Re: Embers With All Races v1.2.0

Do Undead (apart from the Whitehooves) that start in the Embers campaign have a Cloak of Deception? Or don't they need it? Maybe it is only needed (and functional) in the first campaign.

Author:  nsrr [ Sun Jul 02, 2017 2:13 pm ]
Post subject:  Re: Embers With All Races v1.2.0

Steven Aus wrote:
Do Undead (apart from the Whitehooves) that start in the Embers campaign have a Cloak of Deception? Or don't they need it? Maybe it is only needed (and functional) in the first campaign.


Embers actually creates a new meta-race for undead, 'MinotaurUndead (this is necessary because normal Undead start condition can't be over-ridden)', but the name displayed is merely 'Undead'. So all of the undead that this addon adds to the Embers campaign are put into the MinotaurUndead category, which is allied with Kruk Pride (meaning no cloak nonsense is necessary).

I believe CoD works by increasing your reputation with the Allied Kingdoms, which would not work in Embers. I mean, it would work, but it would make everyone allied with the Kruk hate you, presumably.

Author:  nsrr [ Tue Sep 19, 2017 11:36 pm ]
Post subject:  Re: Embers With All Races v1.2.2

v1.2.2 aka I forgot whether I had already changed the version number, so I went up by two, apparently.
---
Bugs:

Fixed Bulkling (the definition was not complete :oops: )

Compatability:

Added Xorn, Troll, Abomination, and Dreamelf, from their respective addons, and Forsaken, Manawraith, Chronophage, Ancient, Hellforged and Plaguetouched (whew...) Vampire Subraces from astralInferno's Inferno Race Pack.

Increased weight to 200000, for Dreamelf compatibility... yeah.

Most of these were requested by a Steam user, and I threw Dreamelf in because I want to check it out, and AoA is so, so long.

Author:  tabs [ Wed Sep 20, 2017 12:31 am ]
Post subject:  Re: Embers With All Races v1.2.2

Thanks for including Xorn. Been wanting to make a sawbutcher xorn (quad-saw!) for a while but, yeah, AoA is long.

Author:  nsrr [ Tue Jun 05, 2018 1:27 pm ]
Post subject:  Re: Embers With All Races v1.2.3

v1.2.3
---

Added Drem and Krog.

Author:  nsrr [ Tue Oct 09, 2018 10:14 pm ]
Post subject:  Re: Embers With All Races v1.2.4

v1.2.4
---

Added Vor'tep and Sholtar.

Author:  Meatplanter [ Wed Oct 31, 2018 3:32 pm ]
Post subject:  Re: Embers With All Races v1.2.4

Uh... perhaps it would be possible to add the 'broken' runic golem class?
Pretty please

Author:  nsrr [ Thu Nov 01, 2018 1:44 am ]
Post subject:  Re: Embers With All Races v1.2.4

Do you mean this one: https://te4.org/games/addons/tome/runic-golem? If not, can you link it?

Author:  Zizzo [ Thu Nov 01, 2018 2:41 am ]
Post subject:  Re: Embers With All Races v1.2.4

Meatplanter wrote:
Uh... perhaps it would be possible to add the 'broken' runic golem class?
Pretty please

nsrr wrote:
Do you mean this one: https://te4.org/games/addons/tome/runic-golem? If not, can you link it?

Judging from this earlier thread, I suspect Meatplanter is referring to the old Runic Golem race/class that's accidentally exposed by Ignore Race/Class Locks. I fear I've created a monster… :shock:

Author:  Meatplanter [ Thu Nov 01, 2018 6:54 am ]
Post subject:  Re: Embers With All Races v1.2.4

This is precisely what I have in mind.

You laugh now, but we'll see who's going to be laughing in the end.

Author:  nsrr [ Thu Nov 01, 2018 8:41 pm ]
Post subject:  Re: Embers With All Races v1.2.4

Sure, I can do that.

How much do you want it to be the like the AoA experience? It appears that Runic Golems are assigned the Undead faction, but don't start in the Undead starter zone, meaning they would have no access to the Cloak of Deception and the factions which would normally be friendly will be hostile. For the standard undead I use some minor hackery to bypass the faction issue, since they would have the Cloak in AoA. I could do the same here, but I don't know if that's what you are looking for or not. I assume anyone looking to play this race is going for challenge run of sorts, but since you are the one asking, I'll do whichever you'd prefer.

Author:  Meatplanter [ Thu Nov 01, 2018 11:09 pm ]
Post subject:  Re: Embers With All Races v1.2.4

Honestly, I think that because of the lack of escorts, not having access to both generic trees (as they can only be obtained by talking with NPCs) and artifact shop would make the game... fruitless.

So using the same trick as with other undead is probably unavoidable.

Thank you for doing this for me. I really appreciate it.

Author:  nsrr [ Fri Nov 02, 2018 1:53 pm ]
Post subject:  Re: Embers With All Races v1.2.4

Ran into a couple of snags. I can make it work, but it will require some messy hackery. I'm going to be out of town for a few days, so it will be a little while until I can get it updated.

Author:  nsrr [ Sun Nov 04, 2018 10:53 pm ]
Post subject:  Re: Embers With All Races v1.2.5

v 1.2.5
---
Added support for Zizzo's Monster, a.k.a. Runic Golem, with a few adjustments:

Updated starting runes to match other arcane races (replaced Phase Door with Heat Beam and added Phase Door to the inventory).
Updated inscription restrictions to match other arcane races (instead of only allowing runes, it instead restricts infusions, allowing injectors and generators to be used).
No longer has an enforced 'undead' faction. Assigned the Kruk Pride faction, as with other non-undead races.

Author:  Meatplanter [ Mon Nov 05, 2018 8:12 am ]
Post subject:  Re: Embers With All Races v1.2.5

You are a babe.

Contact me if you ever happen to be in need of a refuge in eastern Europe.

Xoxo

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