ToME: the Tales of Maj'Eyal

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PostPosted: Wed Mar 02, 2016 1:21 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1372
Location: A shallow water area south of Bree
And I think this may be a new record for first bug… :oops: :roll: See, the names of our new descriptors were longer than the Permadeath drop-down on the character creation dialog, and to widen that drop-down, I had to pretty much rebuild half the dialog from scratch — but that clobbered the default settings for difficulty, campaign and permadeath, which means you could accidentally end up playing the wrong game. That's fixed in v1a, just pushed out.

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PostPosted: Mon Mar 07, 2016 3:58 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1372
Location: A shallow water area south of Bree
See, this is why I declared this a beta test. v1b, just pushed out, has two fixes:¹
  • We were accidentally clobbering the user's default difficulty and permadeath settings.
  • More to the point, we weren't properly detecting the actual quests that we're keying the extra lives on. :oops:
--
¹ Okay, technically, the first of those was in v1a, but I forgot to announce that one…

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PostPosted: Sat Apr 01, 2017 2:12 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
So it occurred to me recently that this addon is pretty much useless for the Embers campaign, since none of the events we condition on happen in it. I don't really have strong opinions on what Embers events to attach extra lives to; any suggestions? [Of course, first I should probably find out whether it's possible for an addon to add descriptors that are only used in a particular campaign…]

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PostPosted: Fri Apr 21, 2017 12:41 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1372
Location: A shallow water area south of Bree
Well, with no obvious choices, here's what I've settled on as the extra-life events for the new permadeath descriptor Semi-Roguelike (szechuan) in v1c (just released):

  • Securing a path to the mainland (I'm willing to spot the player one extra life for those @#$%ing ritch randbosses in Ritch Cave… :wink: )
  • Freeing each of the four Orc Prides
  • Destroying the Sunwall
  • Defeating the Atmos Tribe leaders in the Palace of Fumes

If I've done this right, this mode should only be available in EoR, and the other four should now only be available in AoA, as none of them make sense in Arena or Infinite Dungeon.

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