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What to call our new "win in Semi-Roguelke mode without dying" achievement?
Like a Rogue 0%  0%  [ 0 ]
Honorary Roguelike Win 50%  50%  [ 3 ]
Look, Ma! No Deaths! 33%  33%  [ 2 ]
Didn't Need That Safety Net After All 17%  17%  [ 1 ]
Other (specify below) 0%  0%  [ 0 ]
Total votes : 6
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PostPosted: Wed Mar 02, 2016 1:21 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1429
Location: A shallow water area south of Bree
And I think this may be a new record for first bug… :oops: :roll: See, the names of our new descriptors were longer than the Permadeath drop-down on the character creation dialog, and to widen that drop-down, I had to pretty much rebuild half the dialog from scratch — but that clobbered the default settings for difficulty, campaign and permadeath, which means you could accidentally end up playing the wrong game. That's fixed in v1a, just pushed out.

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PostPosted: Mon Mar 07, 2016 3:58 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
See, this is why I declared this a beta test. v1b, just pushed out, has two fixes:¹
  • We were accidentally clobbering the user's default difficulty and permadeath settings.
  • More to the point, we weren't properly detecting the actual quests that we're keying the extra lives on. :oops:
--
¹ Okay, technically, the first of those was in v1a, but I forgot to announce that one…

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PostPosted: Sat Apr 01, 2017 2:12 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
So it occurred to me recently that this addon is pretty much useless for the Embers campaign, since none of the events we condition on happen in it. I don't really have strong opinions on what Embers events to attach extra lives to; any suggestions? [Of course, first I should probably find out whether it's possible for an addon to add descriptors that are only used in a particular campaign…]

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PostPosted: Fri Apr 21, 2017 12:41 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1429
Location: A shallow water area south of Bree
Well, with no obvious choices, here's what I've settled on as the extra-life events for the new permadeath descriptor Semi-Roguelike (szechuan) in v1c (just released):

  • Securing a path to the mainland (I'm willing to spot the player one extra life for those @#$%ing ritch randbosses in Ritch Cave… :wink: )
  • Freeing each of the four Orc Prides
  • Destroying the Sunwall
  • Defeating the Atmos Tribe leaders in the Palace of Fumes

If I've done this right, this mode should only be available in EoR, and the other four should now only be available in AoA, as none of them make sense in Arena or Infinite Dungeon.

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PostPosted: Tue Nov 21, 2017 4:55 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1429
Location: A shallow water area south of Bree
I'm fiddling with adding an achievement for winning the game in Semi-Roguelike (or Adventure) permadeath mode but without dying. [There was a suggestion at one point, I think (which I can no longer find), to make that count as an actual Roguelike win, but general consensus was against it IIRC; I figure this is a decent middle ground.] I'm assuming that an empty or absent game.player.died_times{} will be sufficient to detect this condition, and I can watch for the Falling Toward Apotheosis quest to go to DONE state to apply the achievement.

The question, then, is what to call our new achievement. I've added a poll with the ideas I've thought of so far; if you have better ideas, suggest them here.

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PostPosted: Sat Nov 25, 2017 8:12 pm 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
And the runaway favorite is "Honorary Roguelike Win"; that's going out as v1d. [Disclaimer: I haven't actually fully tested this, as that would involve, y'know, winning without dying, :oops: so if this doesn't work out right, let me know.]

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