I like this idea. End game is where you really want those extra lives, and if you loose too many at a low level you may as well re-roll. I also don't like to play rougelike, because I have died more than once where I have NO IDEA what happened, and I don't want that BS happening to a character I've spent a couple dozen hours on.
I like the idea of earning lives for hitting major points in the quests rather than by level, but I would like at least one before Dreadfell. Maybe for completing all the T2 dungeons? I know it is not necessary to complete them all to go to Dreadfell, but earning an extra life would certainly provide motivation to do so. Maybe that instead of the one for going East?
Mmm, yes, I can see this is probably going to come down to personal taste. The proverbial camel-back-breaking straw that got me started on this was a test character that got blindsided in Reknor by AFAICT something invisible or stealthed that got literally four critical hits on me in a row,
which is why I put all the lives after that.
…It occurs to me, though, that we could just as easily add multiple descriptors with different arrangements of life gains. So, given the seven extra lives from Adventure mode, what game events would you put them on? [Ideally events that can be detected by a quest changing status, as that's how I'm catching all the current ones.]
As far as achi's, I think it would be possible to add an entire new set. 'Everything is Unique' does it.
Wow. Does that work with Steam? Because I recall that being a problem back when we first started having different achievements for different difficulty modes — it was more total achievements than Steam could handle at the time, as I recall.
Perhaps you could add an option in the menu that would allow the player to disable earning achievements while running the add on, though, in case there are folks that are real sticklers about their achi's? I don't know if that's possible, but it's a thought.(shrug)
Dunno if that's possible either; I'll have to investigate. If I went that route, though, probably the most straightforward approach would be to optionally have achievements gained while in semi-roguelike mode register as adventure-mode achievements.
Semi-roguelike doesn't really roll off the tongue though, how about "Rogueventure Mode" ?
Um… I dunno…