That's great to hear; I'm really glad you enjoyed it!
Honestly, considering how little I knew when I started this class and how shaky the development has been, I'm pretty happy with how well it has shaped up.
I knew when I reworked Elementomamcy that it was going to be really powerful, with enough investment. I haven't dug through the vault for a while, but as of the last time I did, not many people had gone for the tree, despite all it has to offer. The whole 'stack all the calls and then shred and flurry' thing was exactly what I was going for, so I'm glad to see someone exploiting it to its fullest.
I originally wanted to make this class because I love Psiblades and I wanted a Rogue-y melee class that could really make good use of them, and I found that it was hard to pull off with an Adventurer build. So, I'm really excited to hear that it worked so well (even if it was, maybe, a little too
When I get to the rework, I plan on really focusing on the theme of speed and mobility that arose throughout the development. The class is much more like a Wilder Marauder than a Wilder Rogue, really, and I plan to continue in that direction. New Stealth offers a lot in the way of survivability that I have tried to give Prowler in other ways, so it may not make the cut for next version. As you pointed out, a Prowler doesn't really need Stealth and the biggest thing it has to offer is the guaranteed Shadowstrike crits. Which aren't really necessary, either. I have a vague idea for a 'Camouflage' tree, but it's not really fleshed out at all.
Thanks again for the feedback! There's honestly nothing more gratifying than simply hearing someone say, 'That class is really fun!' I really appreciate it