ToME: the Tales of Maj'Eyal

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PostPosted: Sat Aug 06, 2016 7:51 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1553
Location: A shallow water area south of Bree
It always kind of bugged me that the orbs in the Ruined Dungeon don't light up when you touch them, like doombringer pedestals do (not least because I'm never sure whether you have to start over when you touch one out of order… :oops: ). Fortunately that was an easy cosmetic tweak to make, in the form of my new Das Blinkenlights addon.

[Technical info:]
Code:
Hooks:
  Zone:create [to modify the zone's touch_orb() method]

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PostPosted: Fri Aug 19, 2016 5:39 am 
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Wyrmic

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 237
This happened when I used in Orb in the Ruined dungeon with the addon on:
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PostPosted: Tue Aug 23, 2016 3:44 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1553
Location: A shallow water area south of Bree
Chronosplit wrote:
This happened when I used in Orb in the Ruined dungeon with the addon on:

[sound F/X: source diving][sound F/X: forehead repeatedly striking desk] Okay, I just made a horrible mess of that; not only did I create an inadvertent upvalue (the bugaboo of save/reload errors) by require()'ing engine.Map in the wrong place, I botched the display juggling for the orbs such that after a save/reload, they'd all be colored the same as whichever one you changed last. :? That should all be fixed in v1a, just pushed out. And if I've done this right, it should also patch up the orbs the next time you enter Ruined Dungeon (or immediately if you saved there); all the orbs will be reset to untouched, to make sure the fix takes. We Apologize for the Inconvenience.™ :oops:

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