ToME: the Tales of Maj'Eyal

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 Post subject: Re: StarKeep's Grab Bag
PostPosted: Thu Jan 14, 2016 8:48 pm 
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Archmage

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 444
Location: Monastery of the White Monks
sajberhippien wrote:
Hi, I'm having issue with this mod, being unable to start a new game with it. When attempting to start a new game, the loading bar flickers and loads up to 100% but then just is stuck there. As someone else reported the same issue, and it occurs with only this mod loaded, it seems to be an issue with the code rather than my computer.

Thankful for any support, as a ghoul buff would be nice.


Here's the error:
Quote:
Lua Error: /engine/interface/ActorTalents.lua:84: talent already exists with id T_GHOUL
At [C]:-1
At [C]:-1 assert
At /engine/interface/ActorTalents.lua:84 newTalent
At /engine/interface/ActorTalents.lua:37 newTalent
At /data-ghoul_buff/ghoul.lua:26 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /hooks/ghoul_buff/load.lua:9
At [string "return function(l, self, data) local ok=false..."]:1
At /mod/load.lua:271
At [C]:-1 require
At /engine/Module.lua:160 load
At /engine/Module.lua:955 instanciate
At /engine/utils.lua:2207 showMainMenu
At /engine/init.lua:162
At [C]:-1 dofile
At /loader/init.lua:204


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 Post subject: Re: StarKeep's Grab Bag
PostPosted: Fri Jan 15, 2016 12:23 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 702
Location: Turtlemire
Right, thats a fun bug.

Because it doesn't happen if you have I500 installed (which I always have installed.)

I'll go ahead and swap over to overload to fix it.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: StarKeep's Grab Bag
PostPosted: Fri Jan 15, 2016 12:30 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 702
Location: Turtlemire
Updated:Ghoul Buffs

Swapped over to using Overload to fix a crash on start for some players.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: StarKeep's Grab Bag
PostPosted: Sun Jan 31, 2016 10:26 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 702
Location: Turtlemire
Updated:Randboss Rando

Now fully configurable!


Added:Campaign Uncapper

Unlocks the maximum player level in the Campaign.
Causes all enemies and zones to scale to your level as a result.

(Bosses still retain their minimum level settings.)

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: StarKeep's Grab Bag
PostPosted: Tue Mar 07, 2017 10:52 am 
Offline
Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 47
Got a lua error when using the 2nd Slaughter talent on an already overwhelmed foe. They get hit but the talent doesn't go on cooldown and doesn't take time to use.

Also, found a bug in your Constitution Buffs. Whenever your con gets increased and then reduced your max health can go down. Took PES on my berserker and after each trigger my hp was falling by about 50 :( Also learning and unlearning ghoul racial messes up with this.


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