ToME: the Tales of Maj'Eyal

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PostPosted: Sun Mar 06, 2016 2:50 pm 
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Spiderkin

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 512
Location: Middle of Nowhere
Dracos wrote:

Edit: Oddly enough, I never noticed. I think it's because I never let steam come close to zero.


Yeah, I probably never would have either, but I wanted to try to roast the first yeti boss to death with my rocket boots. Turned out to be pretty easy when the sustain didn't shut off :wink: .


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PostPosted: Mon Mar 07, 2016 1:30 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
Added support for Steam and Healing Salve injections.

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PostPosted: Mon Mar 07, 2016 6:00 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
Two bugs got through. Both squashed. I'll update the details later.

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PostPosted: Wed Mar 09, 2016 7:00 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
viewtopic.php?f=42&t=46048 yeah, fun :(

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PostPosted: Mon Feb 13, 2017 12:00 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
Been gone kinda a while. Still sorta playing other things. Started getting poked about stuff not working...but it seems to work fine.

Anyone been having trouble with the latest that I should see?

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PostPosted: Mon Feb 13, 2017 1:29 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
Removed the old run hook that was applicable to a bug I think is no longer in the game (and was causing a failure over on steam for folks). Alright, back to farming :)

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PostPosted: Fri May 05, 2017 4:11 pm 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
Updated for Posessor and new rogue throwing daggers.

Well, not new but I've been kinda asleep here :)

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PostPosted: Fri Jun 23, 2017 9:15 am 
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Cornac

Joined: Wed Dec 16, 2015 7:14 am
Posts: 38
I think there's a bug with Possessor's atm. Once I posses either a class with Vim or Positive Energy, hitting rest or explore just enters an endless rest loop.


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PostPosted: Sun Jun 25, 2017 11:12 pm 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
Noted. Thanks for the info.

I've not been particularly active at playing lately, which is why changes have gone slow. If anyone wants to patch, I'm glad to add in and publish. Otherwise it may way for me to have an active weekend.

Same with Auto-restart sustains.

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PostPosted: Mon Jun 26, 2017 9:57 am 
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Cornac

Joined: Wed Dec 16, 2015 7:14 am
Posts: 38
I haven't really gone delving through TOME's code, but I assume a relatively easy fix would be to hard code in an exit from the rest loop after 50-100 turns? Not perfect, but I imagine investigating how possessor's actually work with this addon could take quite a while.


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PostPosted: Mon Jun 26, 2017 10:15 am 
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Wyrmic

Joined: Sat Dec 13, 2014 3:38 pm
Posts: 287
Maybe the hard-coded exit could check if the player is a possessor? So that other classes that need to rest longer can do so without having to restart resting.


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PostPosted: Tue Jun 27, 2017 9:11 am 
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Cornac

Joined: Wed Dec 16, 2015 7:14 am
Posts: 38
Extremely quick and dirty fix is to put:

if self.resting.cnt > 100 then
return false
end

in _M:restCheck().

Like I said, really dirty fix.


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PostPosted: Thu Jun 29, 2017 11:26 am 
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Wyrmic

Joined: Sat Dec 13, 2014 3:38 pm
Posts: 287
That would work.

I like this addon. It's good not having to rest twice in a row, although if I don't want to use up turns after using the Rod of Recall, I need to move around manually. :) Not a big deal though, of course. :)


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PostPosted: Mon Jul 03, 2017 10:51 am 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 122
Also endless rest seems to appear on possessed bodies with equilibrium. UPD: But only on them, which have negative equilibrium regen. UPD2: as well, endless rest shows when body has psi regen boost.

UPD3: I think that I'm found cause of endless loop. The answer is when equilibrium user body is possessed, it often has positive steam regen. While my character haven't. Therefore my steam always on 0 of a max 100 and positive regen. Never filled resource.

The solution:
In the superload/mod/class/Player.lua
Add here check if we have steam resource bar available
Code:
if self.steam and self.steam < self.max_steam and self.steam_regen > 0 then

The new one:
Code:
if self.steam and self.steam < self.max_steam and self.steam_regen > 0 and self.knowTalent and self:knowTalent(self.T_STEAM_POOL) then

Thanks Hachem_Muche, asleepInferno and StarKeep for point out how to check steam bar.

Also fix for vim/light/paradox:
Replace this
Code:
if not res_def.invert_values then

To this
Code:
if not res_def.invert_values and not res_def.switch_direction then

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PostPosted: Wed Jul 05, 2017 4:14 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
Just coming back from traveling. Will toss that in later this week for a check. Hope you all had a good holiday.

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