ToME: the Tales of Maj'Eyal
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[1.4.4] Eternal Darkness - A Full Necromancer Rework v2.21
http://forums.te4.org/viewtopic.php?f=50&t=41178
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Author:  Einzbern [ Mon Oct 19, 2015 6:01 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

Started putting points into Minion Mastery and it seems all the new undead also have an absurd amount of negative life.

Found another bug, although I'm not sure if it has to do with Eternal Darkness or something else. An LUA error pops up when I try to look at a lich's talents:|
http://puu.sh/kQ598/824d4fb254.png

Author:  Faeryan [ Mon Oct 19, 2015 6:42 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

I stopped reading after the point where it says Animus Hoarder gives souls on minion death.
That means Insta download for me.

The vanilla Necro is awful against bosses and tough singular fights. Necromancy+ had that effect as well but I didnt like how it switched some of the talents into different trees.

Will give this a shot once I have time.

Author:  Razakai [ Wed Oct 21, 2015 8:44 am ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

This addon hasn't been completely abandoned. Work and other Tome stuff means I haven't had time, but I'll continue to support this with bugfixes and the like, and should get time to look at the outstanding issues this weekend.

Author:  Razakai [ Sat Nov 07, 2015 11:40 am ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

http://te4.org/node/5529

WARNING - WILL BREAK CURRENT SAVES

v2.17

- Should now be compatible with Deathknight
- Improved code compatibility in general via less superloads
- Fixed a display bug with Lich talents
- Surge of Undeath no longer grants extreme amounts of die_at


Let me know if it's still not playing well with Deathknight or other mods. Need to fix Deathknight next, hopefully will have time to do that tomorrow.

Author:  astralInferno [ Thu Dec 03, 2015 12:28 am ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

So, since you updated everything, I started working on a patch addon that combines the changes from Eternal Darkness and Necromancy+ (and Deathknight.)
I have most of it working, but how/where did you define the default dark empathy thing? (Also, a lot of the minions don't seem to have Blighted Summoning talents defined, unless I'm missing something. Which is possible.)

Author:  Razakai [ Thu Dec 03, 2015 2:31 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

Been a while since I looked at the code, but I think it's this bit in the hooks:

Code:
   if data.src and data.src:getEntityKind() == "actor" and data.src.summoner and data.src.necrotic_minion and target.summoner and type ~= DamageType.RETCH then
      if target.summoner == data.src.summoner then
         data.dam = 0
      end
   end


Looking at it now there's prob a better way of doing that but oh well, it works.

And yes, you might be correct, it looks like only skeletons have their talent set. Will look into that, might have just incorrectly copied the code.

Author:  astralInferno [ Thu Dec 03, 2015 3:54 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

Hmm. I can't see a reason why necromancy would be overwriting that.
...aha, inter-minion damage is based on the necrotic_minion_be_nice value, which is being overwritten with dark empathy*0.2, so that part's solved...

Edit: The River of Souls sound effect gets reeeeaaaally annoying after a while. Also I think I found a bug that isn't my fault; a rare with Black Tentacles bought up an error on line 2435 when it tried to call global checkMaxSummon.

Author:  Wolfred [ Wed Jan 06, 2016 8:41 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

Here's the lua with Black Tentacles.

Lua Error: /data-eternaldarkness/talents/spells.lua:2435: attempt to call global 'checkMaxSummon' (a nil value)
At [C]:-1 checkMaxSummon
At /data-eternaldarkness/talents/spells.lua:2435 spawn
At /data-eternaldarkness/damage_types.lua:146 projector
At /engine/Map.lua:1211 processEffects
At /mod/class/Game.lua:1440 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255

Author:  Razakai [ Sat Jan 09, 2016 6:53 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

Wolfred wrote:
Here's the lua with Black Tentacles.

Lua Error: /data-eternaldarkness/talents/spells.lua:2435: attempt to call global 'checkMaxSummon' (a nil value)
At [C]:-1 checkMaxSummon
At /data-eternaldarkness/talents/spells.lua:2435 spawn
At /data-eternaldarkness/damage_types.lua:146 projector
At /engine/Map.lua:1211 processEffects
At /mod/class/Game.lua:1440 onTurn
At /engine/GameEnergyBased.lua:88 tick
At /engine/GameTurnBased.lua:46 tick
At /mod/class/Game.lua:1255


Fixed in latest version, just uploaded.

Author:  Chronosplit [ Tue Jan 26, 2016 4:58 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

With Eternal Darkness I get a Lua error in 1.4.0 upon starting a new game, before I make a character.

Screenshot

Author:  Razakai [ Tue Jan 26, 2016 5:16 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

I'll look at that soon then. Probably something in the Darkstaff code.

Author:  Razakai [ Tue Jan 26, 2016 8:25 pm ]
Post subject:  Re: [1.3.1] Eternal Darkness - A Full Necromancer Rework v2.

New version, v2.19! Should work with v1.4.1, let me know if you see anything odd.

Author:  Thexare [ Thu Jan 28, 2016 8:43 am ]
Post subject:  Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.

It's disabling my online profile, specifically citing this mod. To be exact, "due to invalid addon hash (tome-eternaldarkness-1.4.1)." So that seems odd.

Author:  Razakai [ Thu Jan 28, 2016 9:08 am ]
Post subject:  Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.

Thexare wrote:
It's disabling my online profile, specifically citing this mod. To be exact, "due to invalid addon hash (tome-eternaldarkness-1.4.1)." So that seems odd.


Definitely counts as odd. Will check and see if I get the same error.

Author:  Hellcommander [ Fri Jan 29, 2016 6:45 pm ]
Post subject:  Re: [1.4.1] Eternal Darkness - A Full Necromancer Rework v2.

Happened to me to when i exited the game and reloaded character (happened before at character gen).

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