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ToME: the Tales of Maj'Eyal • View topic - Minions Tweak

ToME: the Tales of Maj'Eyal

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 Post subject: Minions Tweak
PostPosted: Sat Dec 06, 2014 12:05 am 
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Halfling

Joined: Mon Jan 21, 2013 1:51 am
Posts: 94
Attempts to make minion necromancer builds a bit more fun, while keeping it relatively balanced.

Necrotic Minions

Necrotic Aura - increased decay rate by 5%.
Aura Mastery - max radius is increased to 10.
Dark Empathy - is now tier 3.
Surge of Undeath - is now tier 4; has better scaling.

Necrosis

Lichform - increases necrotic minions mastery by 0.1 at talent lv 3 and 0.2 at lv 5.

Shades

Shadow Tunnel - evasion duration increases with talent points.
Curse of the Meek - minor cosmetic change (less likely to summon bunnies).

Advanced Necrotic Minions

Undead Explosion - damage type depends on the minion used. Credit goes to HousePet.

Minion Mastery - Vampire minions have the same talents as enemy vampires. Wights have talent masteries like enemy wights. Barrow wights are replaced with emperor wights. And dreads are replaced with dreadmasters.

Animus

Is now a generic tree.

http://te4.org/games/addons/tome/minions-tweak


Last edited by Pigslayer on Sat Dec 13, 2014 6:18 pm, edited 5 times in total.

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 Post subject: Re: Minions Tweak
PostPosted: Sat Dec 06, 2014 3:39 am 
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Uruivellas

Joined: Sat Oct 04, 2014 8:03 pm
Posts: 892
I won't say anything about the fun of this, because I don't really Necromancer. That being said, with one exception (DE and SoU swap) those are all buffs.

Improvement it may well be, but balanced as compared to current Minionmancers I'm not so sure.

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 Post subject: Re: Minions Tweak
PostPosted: Sat Dec 06, 2014 6:13 am 
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Halfling

Joined: Mon Jan 21, 2013 1:51 am
Posts: 94


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 Post subject: Re: Minions Tweak
PostPosted: Sun Dec 07, 2014 9:51 pm 
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Low Yeek

Joined: Tue Mar 25, 2014 11:01 pm
Posts: 7
Have you considered just removing ghouls/ghoul kings from the pool entirely with enough mastery in advanced or what not?


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 Post subject: Re: Minions Tweak
PostPosted: Sat Dec 13, 2014 2:19 pm 
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Halfling

Joined: Mon Jan 21, 2013 1:51 am
Posts: 94
Ghouls are decent minions. Retch alone makes them more useful than vampire minions. Vampire lords and elder vampires are the only somewhat threatening npc vampires (not counting the Master and a unique whose name I can't remember). A vampire lord would make a nice pet with its impending doom..

I did consider replacing ghoulking with a mummy for variety, but mummies are probably considered an advanced undead.

Edit: released update

- Animus is now a generic tree: viewtopic.php?f=39&t=43052
- Aura Mastery increases max radius to 10: makes auto-exploring with minions less annoying.
- Increased Necrotic Aura's decay rate by 5%.
- Increased cost and cooldown of Shadow Tunnel by 5, reduced the evasion chance.


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 Post subject: Re: Minions Tweak
PostPosted: Mon May 11, 2015 5:56 am 
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Higher

Joined: Fri Jan 03, 2014 1:31 am
Posts: 45
Hooray! Thank you for doing this.

I would like to add that another non balance-breaking ability that in my opinion would fit here is probably making Shadow Tunnel targetable, allowing to you help minions to either reach you, on gang up on someone. Allowing Dark Empathy to reduce interminion damage also seems semi-plausible.


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