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ToME: the Tales of Maj'Eyal • View topic - Verdant Class Pack: v2.3

ToME: the Tales of Maj'Eyal

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PostPosted: Sun Mar 15, 2020 6:53 pm 
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Wayist

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PostPosted: Sun Mar 15, 2020 11:35 pm 
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Perspiring Physicist

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Yeah its Blink Claw. Well caught.
I screwed up when I was updating all the attack talents to use the shield as an offhand weapon.
Will check them all again and post an update soon.
I don't think any creature gets Blink Claw by default.

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PostPosted: Mon Mar 16, 2020 3:44 am 
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Low Yeek

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-Deleted-


Last edited by Bromantic on Mon Mar 16, 2020 4:30 pm, edited 1 time in total.

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PostPosted: Mon Mar 16, 2020 3:52 am 
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Low Yeek

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Hi! Playing a wyrmic right now and really love your changes, good work!
But I have a question about Flood
Whats the point of this spell?
I tried drowning creature but it doesn't seem to work at all
How do I know how much air they have left?


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PostPosted: Mon Mar 16, 2020 11:09 pm 
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Perspiring Physicist

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Theoretically they should run out of air in 3-4 turns and then start taking massive amounts of damage.
However, you'll need to be standing next to them when you use it to get a decent amount of damage from it.
I'll make a note to check on how Air is handled for NPCs, as something might have changed.

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PostPosted: Tue Mar 17, 2020 2:58 am 
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Low Yeek

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Thanks, because I even tried it on NPC, and I need to cast it twice for them to start losing life
IMO it should do something different, Drowning creature doesn't give XP and is hard to follow
What about a small % of health right of the bat?


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PostPosted: Tue Mar 17, 2020 3:14 am 
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Perspiring Physicist

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I don't believe my code actually drowns them.
It just uses Air as a delay before it starts slamming them with percentage based damage, which can be huge and unbalanced because it scales up against bosses with lots of life.

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PostPosted: Tue Mar 17, 2020 4:02 am 
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Low Yeek

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Oh I see, depending on the amount of Air creatures have, it sounds pretty unbalanced
IMO Flood should slow down creatures and reduce a smaller % of life, would be a lot more interesting and rewarding
I'm really loving the other skills, but I never find myself using Flood except if I need water for the life/EQ regen


Last edited by Bromantic on Thu Mar 19, 2020 8:19 am, edited 1 time in total.

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PostPosted: Thu Mar 19, 2020 5:39 am 
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Low Yeek

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Btw, Flood damage type is % of current life, so it makes the spell really weak vs Non-Boss target
By the time the monster is out of Air, he receive barely any damage most of the time
For personal uses, I removed Air damage and change the formula to something similar to the duration
getDamage = function(self, t) return 3 + self:combatTalentStatDamage(t, "wil", 0, 15) end,
And for the damage type I added a Pinned Status of really small duration and changed the text to this
"A flood of deep water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of %d, drowning all creatures caught inside.
Each turn a creature that cannot breath underwater is inside the flood zone, they lose %d%% of their current life and will also be pinned in place trying to swim to the surface."

PS: I saw that you added a special Death message, but this spell cannot kill :P


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PostPosted: Sun Mar 22, 2020 2:29 am 
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Wayist

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PostPosted: Sun Mar 22, 2020 4:52 am 
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Perspiring Physicist

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Tempted to deny responsibility for this one, as someone replaced a talent and reused the same short_name while claiming it was for backwards compatibility. Yep that was very compatible.

Attempting to compensate...

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PostPosted: Sun Mar 22, 2020 8:31 am 
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Perspiring Physicist

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Updated:

Corrected Blink Claw.
Stopped my Summon Control talent clashing with the Pheromones talent (which was written on top of the old Summon Control talent). Unsure if I should just nuke my Summon Control talent and let people use Pheromones. If anyone reads this and has an opinion, please tell me.
Rewritten Flood. Now has some effect before creatures run out of air, and does less damage than it used to against creatures that have run out of air. Please give feedback on scaling and balance.
Rantha the Abomination now has some Blink Drake talents. Enjoy.

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PostPosted: Mon Mar 23, 2020 9:18 pm 
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Low Yeek

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liking your Flood Changes :)
Also, what did you do to fix the Summon Control thing? (Im trying to learn as much as possible at modding, and was trying to fix it by myself, I wonder how close I was)


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PostPosted: Tue Mar 24, 2020 1:42 am 
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Perspiring Physicist

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I was previously editing the Summon Control timed effect, to add an extra bonus to it.
When the Summon Control talent was rewritten to be Pheromones, the Summon Control timed effect was renamed in only a cosmetic way and its effects were completely different.
Since my code could still see a timed effect labelled Summon Control in the code, it was overwriting that with what is now a completely different effect.
To fix this, I simply created my own copy of the old Summon Control timed effect and told my code to use that instead.

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PostPosted: Tue Mar 24, 2020 3:33 am 
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Low Yeek

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ooh, I see, thanks!
and btw, so far Flood seems pretty balanced, and more useful


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