[1.3.0] UI Mod - Bigger fonts, ambient sound toggle, etc.

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Marson
Uruivellas
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#106 Post by Marson »

For 1.2 testing only, use the following version: http://te4.org/games/addons/tome/marson-ui-test

Doctornull
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#107 Post by Doctornull »

You are so awesome.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#108 Post by Marson »

Doctornull wrote:You are so awesome.
*slips Doctornull a fiver*

Chat font is fixed in test version. As far as I know, that's the last issue.
(I'm still looking at that shader issue to see if it's me or not.)

Doctornull
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#109 Post by Doctornull »

Marson wrote:(I'm still looking at that shader issue to see if it's me or not.)
It often happens when your UI mod is loaded.

It never happens when your UI mod is not loaded.

:cry:
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#110 Post by Marson »

For the 1.2.0 Test version only. Unless a critical bug pops up, 1.1.5 development is likely frozen.

+ 'Limit terrain height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) It's not as pretty, but it's easier to see where you can walk.

+ Fixes a stock(?) ToME double-bug that would prevent certain entity icons from fading in the combat log, which would then apply the shader from that icon to UI elements. (I didn't get the shader bug until I updated my graphics driver to the latest version. Go figure.)

Doctornull
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#111 Post by Doctornull »

Marson wrote:+ Fixes a stock(?) ToME double-bug that would prevent certain entity icons from fading in the combat log, which would then apply the shader from that icon to UI elements. (I didn't get the shader bug until I updated my graphics driver to the latest version. Go figure.)
Seems to be working! No more color blocks over the chat area.

Thanks!
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Marson
Uruivellas
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#112 Post by Marson »

For 1.2.0 version:
- Removed shader workaround as DG implemented bugfix in TEST 9.
+ Compatible with v1.2.0 TEST #9

Doctornull wrote:Seems to be working! No more color blocks over the chat area.

Thanks!
Glad it worked for your system. DG implemented a more permanent fix into TEST 9, so it shouldn't be popped up elsewhere either.

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#113 Post by Marson »

For 1.2.0 version:
+ Compatible with v1.2.0 TEST #10

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#114 Post by Marson »

Test version updated for TEST 11, plus a few tweaks to things that didn't make the transition from 1.1.5 correctly.

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#115 Post by Marson »

1.2.0 Test version
+ Bugfix: bold text in inventory

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#116 Post by Marson »

1.2.0 Test version

+ Tweaked character sheet font scaling algorithm (again)
+ Fixed several font and dialog issues that skewed when forking to 1.2
+ Cleaned up some of the underlying dialog scaling code
+ Compatible with v1.2.0 TEST #12

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#117 Post by Marson »

Test 12 version is compatible with Test 14. No need to update.

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#118 Post by Marson »

1.2.0 Test version
(Compatible with v1.2.0 TEST #14)

+ Added 'Tooltip Location' option: each of the four corners, at mouse cursor, and opposite corner from mouse.

Marson
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#119 Post by Marson »

1.2.0 Test version
+ Compatible with v1.2.0 RC1

http://te4.org/games/addons/tome/marson-ui-test

Zireael
Archmage
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Re: [1.1.5] UI Mod - Bigger fonts, ambient sound toggle, etc

#120 Post by Zireael »

This is another addon I wish to integrate into Veins as soon as the uni year ends.

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