ToME: the Tales of Maj'Eyal

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PostPosted: Sun May 11, 2014 8:56 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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For 1.2 testing only, use the following version: http://te4.org/games/addons/tome/marson-ui-test

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PostPosted: Sun May 11, 2014 9:21 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Location: Ambush!
You are so awesome.

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PostPosted: Mon May 12, 2014 9:32 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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Doctornull wrote:
You are so awesome.

*slips Doctornull a fiver*

Chat font is fixed in test version. As far as I know, that's the last issue.
(I'm still looking at that shader issue to see if it's me or not.)

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PostPosted: Tue May 13, 2014 3:51 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Marson wrote:
(I'm still looking at that shader issue to see if it's me or not.)
It often happens when your UI mod is loaded.

It never happens when your UI mod is not loaded.

:cry:

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PostPosted: Sat May 17, 2014 7:34 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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For the 1.2.0 Test version only. Unless a critical bug pops up, 1.1.5 development is likely frozen.

+ 'Limit terrain height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) It's not as pretty, but it's easier to see where you can walk.

+ Fixes a stock(?) ToME double-bug that would prevent certain entity icons from fading in the combat log, which would then apply the shader from that icon to UI elements. (I didn't get the shader bug until I updated my graphics driver to the latest version. Go figure.)

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PostPosted: Sun May 18, 2014 11:09 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Location: Ambush!
Marson wrote:
+ Fixes a stock(?) ToME double-bug that would prevent certain entity icons from fading in the combat log, which would then apply the shader from that icon to UI elements. (I didn't get the shader bug until I updated my graphics driver to the latest version. Go figure.)
Seems to be working! No more color blocks over the chat area.

Thanks!

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PostPosted: Mon May 19, 2014 2:39 am 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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For 1.2.0 version:
- Removed shader workaround as DG implemented bugfix in TEST 9.
+ Compatible with v1.2.0 TEST #9


Doctornull wrote:
Seems to be working! No more color blocks over the chat area.

Thanks!


Glad it worked for your system. DG implemented a more permanent fix into TEST 9, so it shouldn't be popped up elsewhere either.

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PostPosted: Mon May 19, 2014 2:17 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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For 1.2.0 version:
+ Compatible with v1.2.0 TEST #10

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PostPosted: Sat May 24, 2014 3:33 am 
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Uruivellas

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Test version updated for TEST 11, plus a few tweaks to things that didn't make the transition from 1.1.5 correctly.

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PostPosted: Sat May 24, 2014 4:39 am 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
1.2.0 Test version
+ Bugfix: bold text in inventory

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PostPosted: Mon May 26, 2014 3:46 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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1.2.0 Test version

+ Tweaked character sheet font scaling algorithm (again)
+ Fixed several font and dialog issues that skewed when forking to 1.2
+ Cleaned up some of the underlying dialog scaling code
+ Compatible with v1.2.0 TEST #12

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PostPosted: Tue May 27, 2014 12:45 am 
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Uruivellas

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Test 12 version is compatible with Test 14. No need to update.

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PostPosted: Wed May 28, 2014 9:09 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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1.2.0 Test version
(Compatible with v1.2.0 TEST #14)

+ Added 'Tooltip Location' option: each of the four corners, at mouse cursor, and opposite corner from mouse.

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PostPosted: Thu May 29, 2014 5:05 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
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1.2.0 Test version
+ Compatible with v1.2.0 RC1

http://te4.org/games/addons/tome/marson-ui-test

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PostPosted: Thu May 29, 2014 5:48 pm 
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Archmage

Joined: Tue Jun 18, 2013 7:24 pm
Posts: 449
This is another addon I wish to integrate into Veins as soon as the uni year ends.

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