ToME: the Tales of Maj'Eyal

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 Post subject: Re: Furrae Races
PostPosted: Thu Sep 24, 2015 6:04 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Was able to reproduce the error with ID500 turned off new game and pet kenneled.


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 Post subject: Re: Furrae Races
PostPosted: Thu Sep 24, 2015 6:06 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Issue seems to be that when interface is moused over with no pets out there is nothing to reference thus resulting in bugs that can happen.


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 Post subject: Re: Furrae Races
PostPosted: Thu Sep 24, 2015 12:58 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Fixed!


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 Post subject: Re: Furrae Races
PostPosted: Thu Sep 24, 2015 1:47 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Should be no more errors.


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 Post subject: Re: Furrae Races
PostPosted: Fri Sep 25, 2015 12:00 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
thanks


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 Post subject: Re: Furrae Races
PostPosted: Sat Sep 26, 2015 9:06 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Seems i found another issue when animal care is used to revive party member it ends up being not in party since it gets removed from party on death by AWOL mod.


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 Post subject: Re: Furrae Races
PostPosted: Sat Sep 26, 2015 9:11 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
AWOL mod?


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 Post subject: Re: Furrae Races
PostPosted: Sat Sep 26, 2015 10:07 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
IIRC, Marson's Bosses gone AWOL add on.

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A little bit of a starters guide written by yours truly here.


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 Post subject: Re: Furrae Races
PostPosted: Sat Sep 26, 2015 11:12 pm 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Update posted!


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 Post subject: Re: Furrae Races
PostPosted: Sat Sep 26, 2015 11:54 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Found an issue seems that rares are still being spawned as Animal Kin since found one with animal training including the kennels...


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 Post subject: Re: Furrae Races
PostPosted: Sun Sep 27, 2015 12:01 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
but at least with that other fix now have no trouble accessing the use and objects ui.


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 Post subject: Re: Furrae Races
PostPosted: Sun Sep 27, 2015 12:14 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
got error to report on reviving an animal kin rare I tamed [LOG] Galarell uses Animal Care.
Added unique mod.class.PartyMember/Nerowen the dire wolf :: 1
[LOG] Nerowen the dire wolf meditates on nature.
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /mod/class/Party.lua:53: table index is nil
stack traceback:
/mod/class/Party.lua:53: in function 'addMember'
/data-furraerace/talents/animalkin.lua:224: in function </data-furraerace/talents/animalkin.lua:209>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/ActorTalents.lua:271 useTalent
At /engine/interface/PlayerHotkeys.lua:169
At /engine/interface/PlayerHotkeys.lua:161 activateHotkey
At /engine/HotkeysIconsDisplay.lua:372 onMouse
At /mod/class/uiset/Minimalist.lua:1956 fct
At /engine/Mouse.lua:56


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 Post subject: Re: Furrae Races
PostPosted: Sun Sep 27, 2015 12:20 am 
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Halfling

Joined: Tue Jan 31, 2012 3:06 pm
Posts: 112
Tweaked.


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 Post subject: Re: Furrae Races
PostPosted: Sun Sep 27, 2015 12:21 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Seems now has that error or similiar on revive and sometimes does not add to active party.


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 Post subject: Re: Furrae Races
PostPosted: Sun Sep 27, 2015 12:22 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
OK going to menu to see if update applies and fixes.


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