ToME: the Tales of Maj'Eyal

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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 7:05 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie V3.2.2 - Spawning UnChanges
http://te4.org/games/addons/tome/faerierace
---
Due to lovely issues with non-party members and following mechanics, all Clones are being forced back into the player party.
Shadows too, because an option for one thing is a tad excessive.
Also boss is now correctly marked as a female.
Also I still want a cheeseburger.

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<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 7:11 am 
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Cornac

Joined: Wed Feb 26, 2014 6:26 pm
Posts: 44
kyuubee wrote:
Talow wrote:
http://puu.sh/7VnfH.jpg


umm, i have a question
if the boss is a male faerie why does he wear a bra and a skirt :3
or she is female while her clone is male?


Oh god I didn't even notice that.


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 7:30 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie V3.2.3 - Spawning UnReChanges
http://te4.org/games/addons/tome/faerierace
---
Accurate picture of my action upon realizing I had forgotten a key ingredient in making the addon not fail horribly.
Image

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<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 8:07 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5954
You don't need to make the clone appear in the party bar for the prodigy to unlock.
You can just make it increment the counter by itself.

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 Post subject: Re: Faerie Race
PostPosted: Fri Apr 04, 2014 8:09 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
HousePet wrote:
You don't need to make the clone appear in the party bar for the prodigy to unlock.
You can just make it increment the counter by itself.


Afraid that wasn't the issue.

The issue was I couldnt' get the clone to anchor to the player without being in the party, which is kind of needed so it'll follow the player if he rushes around a corner, so the clone can than rush after.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Sun Apr 06, 2014 6:01 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
In the description, at least on Steam, Dark Fey are mentioned in the Fey section.

I look forward to trying them out.

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My addons: UI Mod, Auto-explore & Rest Tweaks, Dev Tools,
Bosses Gone AWOL??!?


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 Post subject: Re: Faerie Race
PostPosted: Sun Apr 06, 2014 7:15 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Test - Alternate Scaling / Summon Spawning
http://te4.org/games/addons/tome/faerierace
---
After Gray offered an idea to change how leveling the talent affects the clones, I've decided to put it into this test version for anybody to try, alongside some other changes I've just decided to try out.

Basically, this locks Fey Clone's cooldown to 3, but makes talent levels scale the duration. (3 at level 1, 5 at level 5)
Included in this is the ability for damage from your summons to proc it. (This does include your clones)
It also goes deeper... somehow, and should allow your clone's summons to proc it. (Because why not?)
Also, you can now set the target of a clone if you'd like to.
Keep in mind the summoning-based procs have a high chance of not going into the next version due to how unstable they've been for me... but enjoy it while it lasts.

This also changes the scaling for Vision of the Shadow's vision range/duration.

Lastly, Powers of the Dark is getting a change in scaling that should help make talent point investment seem worthwhile.
(It still won't ruin it's one-point-wonderfulness if you only take it for the damage boost.)
Also, it's getting a flat 5% bonus to it's damage boost.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Sun Apr 06, 2014 7:17 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Marson wrote:
In the description, at least on Steam, Dark Fey are mentioned in the Fey section.

I look forward to trying them out.


Whoops, fixed that blunder.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Sun Apr 06, 2014 7:57 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Just going to put this here, so people can see just how silly and/or lazy my code for clone summon talent proccing is:

Edited to at least partially save the sanity of a certain doctor.

Code:
if value > 0 and src then
      if src.knowTalent and src:knowTalent(src.T_FEY_CLONE) and not src.is_a_clone and not src:isTalentCoolingDown(src.T_FEY_CLONE) then
         src:triggerTalent(src.T_FEY_CLONE)
      end   
      if src.summoner then
         if src.summoner.knowTalent and src.summoner:knowTalent(src.summoner.T_FEY_CLONE) and not not src.summoner.is_a_clone not src.summoner:isTalentCoolingDown(src.summoner.T_FEY_CLONE) then
            src.summoner:triggerTalent(src.summoner.T_FEY_CLONE)
         end
         if src.summoner.summoner and src.summoner.summoner.knowTalent and src.summoner.summoner:knowTalent(src.summoner.summoner.T_FEY_CLONE) and not not src.summoner.summoner.is_a_clone not src.summoner.summoner:isTalentCoolingDown(src.summoner.summoner.T_FEY_CLONE) then
            src.summoner.summoner:triggerTalent(src.summoner.summoner.T_FEY_CLONE)
         end
      end
   end

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


Last edited by StarKeep on Sun Apr 06, 2014 8:32 pm, edited 1 time in total.

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 Post subject: Re: Faerie Race
PostPosted: Sun Apr 06, 2014 8:20 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2397
Location: Ambush!
StarKeep wrote:
Just going to put this here, so people can see just how silly and/or lazy my code for clone summon talent proccing is:
You open the letter.
The text of the letter is here: viewtopic.php?p=177276#p177276
Sincerely, Recursion

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Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.


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 Post subject: Re: Faerie Race
PostPosted: Mon Apr 07, 2014 3:21 pm 
Offline
Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie V3.3 - Scaling Changes | Clone Spawning Changes
http://te4.org/games/addons/tome/faerierace
---
General info about scaling change: More rewarding to put points into it.

Powers of the Dark - Casting Speed Scaling changed
Powers of the Dark - Combat Speed Scaling changed
Powers of the Dark - Bonus Damage Scaling changed

Fey Luck - Spawn Duration now Scales with talent level
Fey Luck - Cooldown now locked at 3

Vision of the Shadows - Vision Range Scaling changed
Vision of the Shadows - Vision Duration Scaling changed


Fey Luck - Clone's damage can now re-proc it. (Other summons cannot.|Still follows it's cooldown.)

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Tue Apr 08, 2014 5:42 am 
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Cornac

Joined: Wed Feb 26, 2014 6:26 pm
Posts: 44
Random question: How does it keep track of the "This zone is too easy for you go to last level thing" Because if it's tracked via number of bosses killed, that's another beautiful side-effect of the cloning process then, isn't it. (Stating this because usually when I beat the fairy starter I end up with getting "Go to end of zone" state for the T1 dungeons.)


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 Post subject: Re: Faerie Race
PostPosted: Tue Apr 08, 2014 7:40 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
I haven't actually seen that message ever (I use the addon that disables it) so I'm afraid I've not a clue what records it, or if it is, indeed, the boss count.

Huzzah for free bonuses?

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Wed Apr 09, 2014 6:58 pm 
Offline
Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie V3.4 - Shaderz
http://te4.org/games/addons/tome/faerierace
---
Dark Faeries now take full effect of Shaders, if you use them.
Might be a bit much, but I can always tweak them if people hate em.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Wed Apr 09, 2014 9:02 pm 
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Yeek

Joined: Thu Apr 04, 2013 2:31 am
Posts: 13
That's interesting, because I'm also getting that "This zone is too easy for you too" message for all the T1 dungeons after killing Poor Ol' Guardian.

Weird. Didn't think anything of it at the time.

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