ToME: the Tales of Maj'Eyal

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 Post subject: Re: Faerie Race
PostPosted: Sun Feb 07, 2016 10:22 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
here is another error that might help
Code:
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
   At [C]:-1 __sub
   At /engine/Entity.lua:1003 recursive
   At /engine/Entity.lua:1040 removeTemporaryValue
   At /engine/interface/ActorInventory.lua:309 onRemoveObject
   At /mod/class/Actor.lua:4055 onRemoveObject
   At /engine/interface/ActorInventory.lua:285 removeObject
   At /mod/class/NPC.lua:525 check
   At /engine/Zone.lua:722 addEntity
   At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
   At /hooks/faerierace/load.lua:84
   At /engine/Game.lua:313 onTickEndExecute
   At /engine/Game.lua:304 tick
   At /engine/GameEnergyBased.lua:60 tick
   At /engine/GameTurnBased.lua:51 tick
   At /mod/class/Game.lua:1277
 ----------------  Stack Dump ----------------


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 Post subject: Re: Faerie Race
PostPosted: Tue Feb 16, 2016 12:36 pm 
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Higher

Joined: Sun Dec 08, 2013 9:16 pm
Posts: 60
new funny bug :)
if your dark faerie clone use command staff talent it change base damage of staff, but not the damage multiplayer for elemental damage.
I not spotted it at first, and i fight a little with my clone over the light damage of the staff, when clone preffer the fire :) We end and +213% for light damage, at 12lvl when i spotted something weird with my damage.
I think i will wait for update

Can you add some option to exlude some talents from usage for clones?


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 Post subject: Re: Faerie Race
PostPosted: Fri Mar 25, 2016 1:41 pm 
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Wayist

Joined: Wed Mar 16, 2016 10:05 am
Posts: 23
Had a lot of trouble finishing the starting area (terrible con and all enemies have spells that, on crit, kill you instantly. 'Fun'). Then I beat the boss, who drops an Item that gave me +90 dex and mag, +270 spellpower, +5 light, +108% dark and blight resist, +54% max resist dark and blight. That seems a smidgen over powered.


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 Post subject: Re: Faerie Race
PostPosted: Sat Mar 26, 2016 5:18 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
What the heck did it drop? The Faerie Bell usually is overly strong, but overly strong in the 'here's a T3-T4 artifact light to start the game off with' not that.

The starting area for faerie has always been brutal (It's got a silly 'every single enemy has bone spear' going on). It basically starts you off with enormous difficulty that plumets due to Fairy being awesome.

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ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.


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 Post subject: Re: Faerie Race
PostPosted: Mon Apr 04, 2016 9:33 pm 
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Wayist

Joined: Wed Mar 16, 2016 10:05 am
Posts: 23
It was just the faerie bell that dropped. But for some reason it was massively jacked up.


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 Post subject: Re: Faerie Race
PostPosted: Wed Apr 06, 2016 5:18 pm 
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Thalore

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 136
Melac wrote:
It was just the faerie bell that dropped. But for some reason it was massively jacked up.

Are you running Embers, perchance? Turn it off.

I remember hearing that addons that aren't updated properly will overwrite Rage's stuff with the items they include.


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 Post subject: Re: Faerie Race
PostPosted: Thu Apr 07, 2016 4:45 am 
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Archmage

Joined: Sun Jul 13, 2014 4:09 pm
Posts: 358
I don't think I had that problem with my last faerie (which did have embers stuff).

_________________
ToME Tips - auto-generated spoilers for ToME. - someone else made. I find super awesome, so spreading as well.


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 Post subject: Re: Faerie Race
PostPosted: Fri Jun 17, 2016 5:01 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
ok found some errors when playing a dark faerie emblazoned:
Code:
Cloned shader 24
[SHADER] setting reset param   tick_start   1235124
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
   At [C]:-1 __sub
   At /engine/Entity.lua:1003 recursive
   At /engine/Entity.lua:1040 removeTemporaryValue
   At /engine/interface/ActorInventory.lua:309 onRemoveObject
   At /mod/class/Actor.lua:4056 onRemoveObject
   At /engine/interface/ActorInventory.lua:285 removeObject
   At /mod/class/NPC.lua:525 check
   At /engine/Zone.lua:722 addEntity
   At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
   At /hooks/faerierace/load.lua:99
   At /engine/Game.lua:313 onTickEndExecute
   At /engine/Game.lua:304 tick
   At /engine/GameEnergyBased.lua:60 tick
   At /engine/GameTurnBased.lua:51 tick
   At /mod/class/Game.lua:1271
Deleting shader 42 (is clone 1)
 ----------------  Stack Dump ----------------

Code:
[SHADER] setting reset param   tick_start   1233618
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
   At [C]:-1 __sub
   At /engine/Entity.lua:1003 recursive
   At /engine/Entity.lua:1040 removeTemporaryValue
   At /engine/interface/ActorInventory.lua:309 onRemoveObject
   At /mod/class/Actor.lua:4056 onRemoveObject
   At /engine/interface/ActorInventory.lua:285 removeObject
   At /mod/class/NPC.lua:525 check
   At /engine/Zone.lua:722 addEntity
   At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
   At /hooks/faerierace/load.lua:99
   At /engine/Game.lua:313 onTickEndExecute
   At /engine/Game.lua:304 tick
   At /engine/GameEnergyBased.lua:60 tick
   At /engine/GameTurnBased.lua:51 tick
   At /mod/class/Game.lua:1271
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 42 (is clone 1)
Deleting shader 79 (is clone 0)
Deleting shader 76 (is clone 0)
Deleting shader 75 (is clone 0)
 ----------------  Stack Dump ----------------

seems to be related to shaders


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 Post subject: Re: Faerie Race
PostPosted: Fri Jun 17, 2016 6:18 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
error seems to be related to clones going out of control too


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 Post subject: Re: Faerie Race
PostPosted: Fri Jun 17, 2016 6:31 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
hmm somehow a clone managed to kill a clone and made similar error message (fixed typo).


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 Post subject: Re: Faerie Race
PostPosted: Fri Jun 17, 2016 6:38 pm 
Offline
Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
here is another one related to the clones
Code:
[SHADER] setting reset param   tick_start   7257627
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
   At [C]:-1 __sub
   At /engine/Entity.lua:1003 recursive
   At /engine/Entity.lua:1040 removeTemporaryValue
   At /engine/interface/ActorInventory.lua:309 onRemoveObject
   At /mod/class/Actor.lua:4056 onRemoveObject
   At /engine/interface/ActorInventory.lua:285 removeObject
   At /mod/class/NPC.lua:525 check
   At /engine/Zone.lua:722 addEntity
   At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
   At /hooks/faerierace/load.lua:84
   At /engine/Game.lua:313 onTickEndExecute
   At /engine/Game.lua:304 tick
   At /engine/GameTurnBased.lua:49 tick
   At /mod/class/Game.lua:1271


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 Post subject: Re: Faerie Race
PostPosted: Fri Jul 15, 2016 1:22 am 
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Joined: Thu Jul 14, 2016 5:58 am
Posts: 1
Hey!

I don't know if you still update this addon/actively watch this thread but I have a problem to report regarding the Dark Faerie.
The second talent (the one that spawns the clone) causes a slight lag spike before it's able to spawn, every time. I suppose this happens because you have to get the player's gear, all of their talents, and then spawn the clone with duplicates? Now, this would be a problem that could be ignored, but the clone has a duration of only 4, and the cooldown between spawning a new one is only 3 turns, so as you could guess, this gets quite tedious fast.

Any info on an update for this would be appreciated, I'd hate to have to stop using this awesome addon (Even though both of the races are pretty overpowered lol).

Thanks,

Rae


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 Post subject: Re: Faerie Race
PostPosted: Fri Mar 24, 2017 11:31 am 
Offline
Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
heres a error I keep getting with a wyrmic striker dark fae:
[NPC:addedToLevel] Arairhu the Lightning Drake's Clone 126352 wearing Issysin the Noonbreacher
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
At [C]:-1 __sub
At /engine/Entity.lua:1003 recursive
At /engine/Entity.lua:1040 removeTemporaryValue
At /engine/interface/ActorInventory.lua:320 onRemoveObject
At /mod/class/Actor.lua:4173 onRemoveObject
At /engine/interface/ActorInventory.lua:296 removeObject
At /mod/class/NPC.lua:533 baseaddedToLevel
At ...ons/sk_multi_class_challenge/superload/mod/class/NPC.lua:13 check
At /engine/Zone.lua:722 addEntity
At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
At /hooks/faerierace/load.lua:99
At /engine/Game.lua:322 onTickEndExecute
At /engine/Game.lua:313 tick
At /engine/GameEnergyBased.lua:60 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1386 base_tick
At /mod/addons/turn_separators/superload/mod/class/Game.lua:45 base_tick
At ...addons/improved_combat_text/superload/mod/class/Game.lua:61
---------------- Stack Dump ----------------


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 Post subject: Re: Faerie Race
PostPosted: Fri Mar 24, 2017 11:35 am 
Offline
Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
Heres a hastebin of from end of last error to the the error to help:
https://hastebin.com/welaqusabu.pas


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 Post subject: Re: Faerie Race
PostPosted: Sat Mar 25, 2017 11:18 am 
Offline
Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
seems to be related to clones using items (psionic shield and such) is there a way to edit so that clones don't use charms?


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