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 Post subject: Re: Faerie Race
PostPosted: Wed Nov 19, 2014 11:20 am 
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Higher

Joined: Tue Oct 21, 2014 4:52 am
Posts: 73
mkire wrote:
i'm looking at the level 1 dark faery racial and as i put points into it the base bonuses decrease. is this intentional?

I can't reproduce this. I just tried it out using the talent point planner (another addon, which is part of zomnibus) and investing points causes all bonuses to improve,
from 19%, 9%, 43%,1% to 32%, 16%, 57%, 0.5% (yes, 1% to 0.5% is an improvement in this case).
FWIW I'm running Image on Arch Linux x86_64.


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 Post subject: Re: Faerie Race
PostPosted: Wed Nov 19, 2014 3:57 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Ah right, never explained that bug...

Currently, upon spawning into the game, and while in the talent points screen for the first time, your current life is actually set HIGHER than your max life.

Now, since the racial uses a percentage of your life to determine the bonus it has... it doesn't like that.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Fri Dec 12, 2014 11:22 pm 
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Halfling

Joined: Fri Dec 12, 2014 9:39 pm
Posts: 86
I've made a visual update to this mod that includes:

Unique sprites for both types of sprites.
Image

New pictures for all fey skills.
Image

And a redesign Aliewa worthy of being a corrupted fairy queen!
Image
(My example picture got blurred somehow, but you get the point)

But I don't know how to share it with you :(

Little help? My email account is Questdoer@gmail.com if you need to know.


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 Post subject: Re: Faerie Race
PostPosted: Sat Dec 13, 2014 2:44 pm 
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Halfling

Joined: Fri Dec 12, 2014 9:39 pm
Posts: 86
I've made a cosmetic update to this mod.
But I don't know how to send it to you :(
Little help? maybe a walkthrough?
My email account is questdoer@gmail.com in case you need to know.

(I was also going to post a few pictures to show off some the changes, but then things got weird.)


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 Post subject: Re: Faerie Race
PostPosted: Sun Dec 14, 2014 5:09 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Alrighty... first off, those talent icons are great. As is the boss tile. Amazing, even. The fact that you liked the addon enough to add that makes me insanely happy. Like an early holiday gift, even.


As for sending them, just tossing them in a zip file in this thread, or via pm, would both work.


Now, there is an issue with the player tiles; their wings are currently added via Shaders. No static pictures to speak of.
So if I were to add yours, they would be a non-shader alternative... and I'm not sure how much you'd like being shafted like that...


Lastly, I'm taking a break of coding until... probably next year, so they won't get in soon... but don't think that I'm not grateful! It's just a few different other things I was working on annoyed me beyond belief, and a month or so off is doing wonders. Timing it with the holidays is just icing on the cake, there.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Mon Dec 15, 2014 3:54 pm 
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Halfling

Joined: Fri Dec 12, 2014 9:39 pm
Posts: 86
StarKeep wrote:
Alrighty... first off, those talent icons are great. As is the boss tile. Amazing, even. The fact that you liked the addon enough to add that makes me insanely happy. Like an early holiday gift, even.


As for sending them, just tossing them in a zip file in this thread, or via pm, would both work.


Now, there is an issue with the player tiles; their wings are currently added via Shaders. No static pictures to speak of.
So if I were to add yours, they would be a non-shader alternative... and I'm not sure how much you'd like being shafted like that...


Lastly, I'm taking a break of coding until... probably next year, so they won't get in soon... but don't think that I'm not grateful! It's just a few different other things I was working on annoyed me beyond belief, and a month or so off is doing wonders. Timing it with the holidays is just icing on the cake, there.


Oh I already did the coding, and it works wonderfully.
I also got rid of those other fiery wings (and dark aura) because they got in the way of the built in wings. (and dark aura)
Hope you don't mind that.
I did have plans to make the animals in the pixie start actually look like they were dying, but I couldn't figure that one out.
(I'm not much of a programer, don't judge me)

PS. I also wanted to rewrite some of the flavor text to reflect on the fact the the dark pixies wings are not gone, only drained of magic.
But my older brother told me that I might step on your toes a little bit with that... so I didn't.

PPS. How do I attach a zip file on this thread?
(I don't do this sort of thing often, don't judge me)


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 Post subject: Re: Faerie Race
PostPosted: Mon Dec 15, 2014 7:12 pm 
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Halfling

Joined: Fri Dec 12, 2014 9:39 pm
Posts: 86
Okay, my brother helped me upload the file.

Here it is.


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 Post subject: Re: Faerie Race
PostPosted: Tue Jan 06, 2015 5:37 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie 5.-1 - Bug Fixes, Partial Graphic Integration
---
Integrated portions of trenggiling's graphics. (Actual player tiles not included as of yet.)

Fixed a multitude of bugs.

Buffed/Changed Fey Luck.

Changed boss drop.

Nerfed opening area boss.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Sat Apr 25, 2015 10:01 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Faerie 5.0 - Bug Fixes
---
Increased the clone's compassion rating.
This means they will try harder to not hit you.
(Satisfaction not 100%.)

Fixed a bug involving horrible things that left me Stumped.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Sun Apr 26, 2015 4:33 pm 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1398
Hrm. Does that mean the dark fae clone incompatibility with 1.3.X wardens has been fixed...?

*checks*

Looking like it is! Or at least I was experiencing some other-addon conflicts. Either way, previous problem seems to no longer exists and it's touhou time now. Gonna' danmaku this joint up, ahaha!

E: Rrg, or not. Actually looking at the error it looks like it's some sort of conflict with the uniques mod (which is kinda' understandable, since it's not getting along very well with the new update). I'll put the errors here, but I imagine they won't do much anyone good unless it's still happening after everything involved gets brought up to date. Happens when weapons are swapped, for what it's worth, has a nasty habit of deleting whatever's in the ammo slot when it happens, and seems to be limited to dark fae that have clones faffing about.
Code:
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /engine/Entity.lua:846: unsupported temporary value type: boolean :=: true (on key wielded)
stack traceback:
   [C]: in function 'error'
   /engine/Entity.lua:846: in function 'recursive'
   /engine/Entity.lua:852: in function 'addTemporaryValue'
   /mod/class/Actor.lua:3705: in function 'base_onWear'
   /mod/addons/uniques/superload/mod/class/Actor.lua:225: in function 'onWear'
   /engine/interface/ActorInventory.lua:167: in function 'addObject'
   /mod/class/Actor.lua:3588: in function 'quickSwitchWeapons'
   /data/talents/chronomancy/chronomancer.lua:255: in function 'doWardenWeaponSwap'
   /data/talents/chronomancy/blade-threading.lua:39: in function </data/talents/chronomancy/blade-threading.lua:38>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:271 useTalent
   At /mod/ai//tactical.lua:395 runAI
   At /mod/ai//tactical.lua:421 runAI
   At /mod/ai//party.lua:36 doAI
   At /mod/class/NPC.lua:72 act
   At /engine/GameEnergyBased.lua:126 tickLevel
   At /engine/GameEnergyBased.lua:62 tick
   At /engine/GameTurnBased.lua:46 tick
   At /mod/class/Game.lua:1255
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
checkHit(smooth)   25.370067826951   31   => chance to hit   39.016880468047
checkHit(smooth)   25.370067826951   31   => chance to hit   31.989902097091
checkHit(smooth)   42.36531261402   31   => chance to hit   68.117646002578
checkHit(smooth)   42.36531261402   31   => chance to hit   76.597580899804

==== Second error

Lua Error: /engine/Entity.lua:846: unsupported temporary value type: boolean :=: true (on key wielded)
   At [C]:-1
   At [C]:-1 error
   At /engine/Entity.lua:846 recursive
   At /engine/Entity.lua:852 addTemporaryValue
   At /mod/class/Actor.lua:3705 base_onWear
   At /mod/addons/uniques/superload/mod/class/Actor.lua:225 onWear
   At /mod/class/Player.lua:1330 onWear
   At /engine/interface/ActorInventory.lua:167 addObject
   At /mod/class/Actor.lua:3588 quickSwitchWeapons
   At /mod/class/Game.lua:1884
   At /engine/KeyBind.lua:229


E2: Or not. Still happened with uniques addon off. Error is:
Code:
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:248: in function </engine/interface/ActorTalents.lua:232>
Lua Error: /engine/interface/ActorTalents.lua:271: /engine/interface/ActorTalents.lua:248: /engine/interface/ActorTalents.lua:148: /engine/Entity.lua:846: unsupported temporary value type: boolean :=: true (on key wielded)
stack traceback:
   [C]: in function 'error'
   /engine/Entity.lua:846: in function 'recursive'
   /engine/Entity.lua:852: in function 'addTemporaryValue'
   /mod/class/Actor.lua:3705: in function 'onWear'
   /engine/interface/ActorInventory.lua:167: in function 'addObject'
   /mod/class/Actor.lua:3586: in function 'quickSwitchWeapons'
   /data/talents/chronomancy/chronomancer.lua:255: in function 'doWardenWeaponSwap'
   /data/talents/chronomancy/blade-threading.lua:39: in function </data/talents/chronomancy/blade-threading.lua:38>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:271 useTalent
   At /mod/ai//tactical.lua:395 runAI
   At /mod/ai//tactical.lua:421 runAI
   At /mod/ai//party.lua:36 doAI
   At /mod/class/NPC.lua:72 act
   At /engine/GameEnergyBased.lua:126 tickLevel
   At /engine/GameEnergyBased.lua:62 tick
   At /engine/GameTurnBased.lua:46 tick
   At /mod/class/Game.lua:1255


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 Post subject: Re: Faerie Race
PostPosted: Mon Aug 31, 2015 4:27 pm 
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Joined: Mon Aug 31, 2015 4:16 pm
Posts: 1
Location: Brasov, Romania
Hi All:

I'm a noob and I want to use this Faerie race. However, when I look at the add-ons, I see a whole bunch of stuff, all with different names etc. Which of these do I have to dl to use this race?

Thanks
-=FL=-


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 Post subject: Re: Faerie Race
PostPosted: Mon Aug 31, 2015 9:36 pm 
Offline
Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
http://te4.org/download-addon/3252/tome-faerierace

This is the latest version of the addon, version 5.0.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Faerie Race
PostPosted: Mon Feb 01, 2016 6:54 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 342
error related to fae addon
Quote:
[PARTY] New member, add after Risthrin the Darkfire's Clone Risthrin the Darkfire
Adding entity 207020 after 4084
Added unique mod.class.NPC/player :: 75
Loading tile player/elf_male/base_thalore_01.png
==SDM 128x128 :: 128x256
Loading tile player/elf_male/base_thalore_01.png
==SDM 128x128 :: 128x256
Loading tile player/elf_male/base_thalore_01.png
==SDM 128x128 :: 128x256
Cloned shader 73
[SHADER] setting reset param tick_start 8836784
[ActorObjectUse] useObjectDisable: supercharged elm wand of conjuration inven/slot 1 30 tid nil
fight: supercharged elm wand of conjuration shimmering elm magestaff :: OFFHAND TOOL
fight: supercharged elm wand of conjuration gladiator's steel ring of lightning (#RESIST#) :: nil TOOL
fight: supercharged elm wand of conjuration steel ring 'Layaba' :: nil TOOL
fight: supercharged elm wand of conjuration Guardian's Bell :: nil TOOL
fight: supercharged elm wand of conjuration Smearrot :: nil TOOL
fight: supercharged elm wand of conjuration linen cloak of Eldoral :: nil TOOL
fight: supercharged elm wand of conjuration linen wizard hat of arcana :: nil TOOL
fight: supercharged elm wand of conjuration Thunderwind :: nil TOOL
fight: supercharged elm wand of conjuration naturalist's rough leather gloves of dexterity (#STATBONUS#) :: nil TOOL
fight: supercharged elm wand of conjuration insulating pair of rough leather boots :: nil TOOL
fight: supercharged elm wand of conjuration iron torque of kinetic psionic shield :: nil TOOL
[ActorObjectUse] useObjectEnable: supercharged elm wand of conjuration by Risthrin the Darkfire's Clone inven/slot 1 nil
[ActorObjectUse] Object supercharged elm wand of conjuration 17010 is ineligible for talent interface
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
At [C]:-1 __sub
At /engine/Entity.lua:1003 recursive
At /engine/Entity.lua:1040 removeTemporaryValue
At /engine/interface/ActorInventory.lua:309 onRemoveObject
At /mod/class/Actor.lua:4055 onRemoveObject
At /engine/interface/ActorInventory.lua:285 removeObject
At /mod/class/NPC.lua:525 check
At /engine/Zone.lua:722 addEntity
At /data-faerierace/talents/dark_faerie.lua:182 triggerTalent
At /hooks/faerierace/load.lua:86
At [string "return function(l, self, data) local ok=false..."]:1
At /mod/class/Actor.lua:2716 baseonTakeHit
At /mod/addons/tempusfugit/superload/mod/class/Actor.lua:47 baseonTakeHit
At /mod/addons/arcanum/superload/mod/class/Actor.lua:143 onTakeHit
At /mod/class/NPC.lua:327 onTakeHit
At /mod/class/interface/ActorLife.lua:40 takeHit
At /mod/class/Actor.lua:2755 basetakeHit
At /mod/addons/verdant/superload/mod/class/Actor.lua:46 basetakeHit
At /mod/addons/taint/superload/mod/class/Actor.lua:327 basetakeHit
At /mod/addons/midnight/superload/mod/class/Actor.lua:61 takeHit
At /data-Infinite500/damage_typesI500.lua:475 defaultProjector
At /data/damage_types.lua:706 projector
At /data-emblazoned/damage_types.lua:56 projector
At /engine/interface/ActorProject.lua:412 projectDoAct
At /engine/interface/ActorProject.lua:500 projectDoStop
At /engine/Projectile.lua:230 act
At /engine/GameEnergyBased.lua:129 tickLevel
At /engine/GameEnergyBased.lua:64 tick
At /engine/GameTurnBased.lua:51 tick
At /mod/class/Game.lua:1277
---------------- Stack Dump ----------------
--------------- Stack Dump Finished ---------------


bug preventing character from attack monsters and creates extra clones likely related to 1.4.2 changes


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 Post subject: Re: Faerie Race
PostPosted: Wed Feb 03, 2016 8:06 pm 
Offline
Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 342
ok now manually using tome.orgs version of the mod instead of the out dated steam version hopefully less issues with will appear.


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 Post subject: Re: Faerie Race
PostPosted: Sun Feb 07, 2016 10:14 pm 
Offline
Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 342
Here are errors related to current tome.org version (likely due to 1.4.x clone handling so something).
Code:
[ActorObjectUse] useObjectEnable:    iron torque of kinetic psionic shield   by   Lairia's Clone   inven/slot   1   nil
[ActorObjectUse] Object   iron torque of kinetic psionic shield   3960   is ineligible for talent interface
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
   At [C]:-1 __sub
   At /engine/Entity.lua:1003 recursive
   At /engine/Entity.lua:1040 removeTemporaryValue
   At /engine/interface/ActorInventory.lua:309 onRemoveObject
   At /mod/class/Actor.lua:4055 onRemoveObject
   At /engine/interface/ActorInventory.lua:285 removeObject
   At /mod/class/NPC.lua:525 check
   At /engine/Zone.lua:722 addEntity
   At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
   At /hooks/faerierace/load.lua:99
   At /engine/Game.lua:313 onTickEndExecute
   At /engine/Game.lua:304 tick
   At /engine/GameEnergyBased.lua:60 tick
   At /engine/GameTurnBased.lua:51 tick
   At /mod/class/Game.lua:1277
 ----------------  Stack Dump ----------------

Code:
[ActorObjectUse] Object   iron torque of kinetic psionic shield   3960   is ineligible for talent interface
Lua Error: /engine/Entity.lua:1003: attempt to perform arithmetic on a table value
   At [C]:-1 __sub
   At /engine/Entity.lua:1003 recursive
   At /engine/Entity.lua:1040 removeTemporaryValue
   At /engine/interface/ActorInventory.lua:309 onRemoveObject
   At /mod/class/Actor.lua:4055 onRemoveObject
   At /engine/interface/ActorInventory.lua:285 removeObject
   At /mod/class/NPC.lua:525 check
   At /engine/Zone.lua:722 addEntity
   At /data-faerierace/talents/dark_faerie.lua:184 triggerTalent
   At /hooks/faerierace/load.lua:99
   At /engine/Game.lua:313 onTickEndExecute
   At /engine/Game.lua:304 tick
   At /engine/GameTurnBased.lua:49 tick
   At /mod/class/Game.lua:1277
 ----------------  Stack Dump ----------------
related to clone desommoning or summoning a summon


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