ToME: the Tales of Maj'Eyal
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Nullpack 2019-02-21: Gravitic Infantry
http://forums.te4.org/viewtopic.php?f=50&t=38670
Page 24 of 25

Author:  marshmallowpeep [ Sat Feb 02, 2019 9:12 pm ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

With the pruning, Vector no long has any weapon mastery.

The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.

Author:  Doctornull [ Sun Feb 03, 2019 1:25 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

marshmallowpeep wrote:
With the pruning, Vector no long has any weapon mastery.
Argh you are absolutely correct. Fixing now.

marshmallowpeep wrote:
The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.

Huh, let me look into that. Didn't think that the +% code had changed.

... the Combat:getDammod:subs hook is no longer being called ...

I'll need to add a different benefit until that gets fixed (or until I can figure out a new way to get that effect). For now I'll remove the text.


Thanks for reporting these.

Author:  Doctornull [ Sun Feb 03, 2019 2:52 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Aaaaaand done.

Uploaded v1.2.1 to te4.org, not uploading to Steam until there's some new content.

Author:  Quetz [ Wed Feb 06, 2019 11:15 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Since Spire Wyrmic is disabled, please grey out Spine of the Spire from artifact lists. It's causing error on cursor hovering.

Author:  Doctornull [ Thu Feb 07, 2019 5:07 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Quetz wrote:
Since Spire Wyrmic is disabled, please grey out Spine of the Spire from artifact lists. It's causing error on cursor hovering.

Or I could fix it.

Thanks for the report.

Author:  Doctornull [ Thu Feb 07, 2019 7:34 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Fixed and uploaded.

Turns out someone decided that the 1.4 Mindslayer talent "Mind Hook" should be named "Mindhook" in 1.5 -- removing the space broke anything that used the previous spelling.

Author:  Doctornull [ Thu Feb 07, 2019 4:54 pm ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

marshmallowpeep wrote:
The 20% con mod Blood Mage's Blood Spear is supposed to add to your staff when sustained doesn't seem to be happening.

This is now fixed.

Not sure how it worked before, but it's working now.

Author:  Thexare [ Fri Feb 08, 2019 2:18 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Glad you're back. Unfortunately my greeting is attached to a bug report.

Code:
[LOG]   Innceth casts Siphon Vigor.
[SPELL CRIT %]   1.6
##Use Talent Lua Error##   T_NULL_SIPHON_VIGOR   Actor:   5094   Innceth
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:199: attempt to index local 'act' (a nil value)
stack traceback:
   /data-nullpack/talents/debility.lua:199: in function 'damtype'
   /engine/interface/ActorProject.lua:218: in function 'project'
   /data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/GameTargeting.lua:133 fct
   At /engine/interface/GameTargeting.lua:139 targetMode
   At /engine/interface/GameTargeting.lua:276 targetMouse
   At /mod/class/Game.lua:2440 fct
   At /engine/Mouse.lua:58


What confuses me is that it doesn't always do this, and I can't figure out any pattern. In one case, I was firing down a corridor but there was only one target; firing at a different angle that still only hit that one target worked. In other situations that didn't change anything, so I don't think it's actually targeting but I don't really know.

I'm at a loss. Hopefully it's not a mod conflict.

When this error pops, nothing happens - the ability doesn't fire, the turn doesn't proceed, etc. Most of the attempts were against a rare mob that was causing me some issues, but this log's actually from a bog standard cave bear (or some other bear).

Further testing: The error can happen even when nothing's in the targeting cone.

Author:  Doctornull [ Fri Feb 08, 2019 4:39 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Thexare wrote:
Glad you're back. Unfortunately my greeting is attached to a bug report.

Code:
[LOG]   Innceth casts Siphon Vigor.
[SPELL CRIT %]   1.6
##Use Talent Lua Error##   T_NULL_SIPHON_VIGOR   Actor:   5094   Innceth
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:199: attempt to index local 'act' (a nil value)
stack traceback:
   /data-nullpack/talents/debility.lua:199: in function 'damtype'
   /engine/interface/ActorProject.lua:218: in function 'project'
   /data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/GameTargeting.lua:133 fct
   At /engine/interface/GameTargeting.lua:139 targetMode
   At /engine/interface/GameTargeting.lua:276 targetMouse
   At /mod/class/Game.lua:2440 fct
   At /engine/Mouse.lua:58


What confuses me is that it doesn't always do this, and I can't figure out any pattern. In one case, I was firing down a corridor but there was only one target; firing at a different angle that still only hit that one target worked. In other situations that didn't change anything, so I don't think it's actually targeting but I don't really know.

I'm at a loss. Hopefully it's not a mod conflict.

When this error pops, nothing happens - the ability doesn't fire, the turn doesn't proceed, etc. Most of the attempts were against a rare mob that was causing me some issues, but this log's actually from a bog standard cave bear (or some other bear).

Further testing: The error can happen even when nothing's in the targeting cone.


Gimmie one sec...

Nope that's 100% mine.

I added code to % chance Mark anyone in the cone, but I put it on the wrong line -- outside the part where the target is confirmed to exist.

Fixing...

Done. Uploaded.

Thanks for the report.

Author:  smithfield [ Fri Feb 08, 2019 7:28 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Thought you might want to know about this
https://te4.org/games/addons/tome/bastion

and thank you for the kindness with which you communicate.

Author:  Thexare [ Fri Feb 08, 2019 9:54 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Still doing it after the update, though the icon works now and the ability works more often. At least one of the line numbers referenced is different this time, though. I've yet to see it mark someone; perhaps that's what's causing this? The other effects seem to work right.

Code:
[LOG]   Innceth casts Siphon Vigor.
[SPELL CRIT %]   1.9
##Use Talent Lua Error##   T_NULL_SIPHON_VIGOR   Actor:   5938   Innceth
stack traceback:
   [C]: in function 'error'
   /engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:149>
Lua Error: /engine/interface/GameTargeting.lua:133: /engine/interface/ActorTalents.lua:162: /data-nullpack/talents/debility.lua:197: attempt to index global 'target' (a nil value)
stack traceback:
   /data-nullpack/talents/debility.lua:197: in function 'damtype'
   /engine/interface/ActorProject.lua:218: in function 'project'
   /data-nullpack/talents/debility.lua:192: in function </data-nullpack/talents/debility.lua:182>
   [C]: in function 'xpcall'
   /engine/interface/ActorTalents.lua:160: in function </engine/interface/ActorTalents.lua:149>
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/GameTargeting.lua:133 fct
   At /engine/interface/GameTargeting.lua:139 targetMode
   At /engine/interface/GameTargeting.lua:208
   At /engine/KeyBind.lua:230

Author:  Doctornull [ Sat Feb 09, 2019 12:36 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Thexare wrote:
Still doing it after the update, though the icon works now and the ability works more often. At least one of the line numbers referenced is different this time, though. I've yet to see it mark someone; perhaps that's what's causing this? The other effects seem to work right.

Huh.

Are you using this one: https://te4.org/node/8252 (tome-nullpack_87.teaa)

... or getting it via Steam auto-update?

Author:  Thexare [ Sat Feb 09, 2019 1:22 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Website. Had some issues with Workshop before.

The second fix there got it; etiher I missed it last time, or I downloaded before that fix actually showed up on the site.

Either way, now it works, no errors, and I've marked something to be sure.

Author:  Doctornull [ Sat Feb 09, 2019 1:49 am ]
Post subject:  Re: Nullpack 2019-01-31: Trim the Shrubs Release

Thexare wrote:
Website. Had some issues with Workshop before.

The second fix there got it; etiher I missed it last time, or I downloaded before that fix actually showed up on the site.

Either way, now it works, no errors, and I've marked something to be sure.

Yay!

Sorry you got caught between the two updates.

Author:  Doctornull [ Wed Feb 13, 2019 5:00 pm ]
Post subject:  Re: Nullpack 2019-02-13: Flenser Desecration

Flenser got a new tree, since it was a bit lacking after the 1.5 consolidation.

Corruption / Desecration
- Being on fire makes you move faster (+% move speed), and thus avoid being caught by ninjas. Also, you can set yourself on fire.
- Being poisoned makes you jittery (+% evasion). Also, you can poison yourself.
- You cultured a special disease which grants you +50% Blight affinity, and you can inject yourself with it.
- Capstone passive: being on fire has a chance to remove a Mental debuff; being poisoned has a chance to remove a Magical debuff; being diseased has a chance to give you +10-35% of a turn.

Setting yourself on fire is your gap-closer.

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