But, I also play with moving by the mouse disabled in the options. If I enabled it, it suddenly works,[sound F/X: testing]
Aha! Now, that
I can reproduce. But it's supposed to be set up to work either way... [sound F/X: source diving]
...wait a minute, mod.class.Player:mouseMove() has a different signature than engine.interface.PlayerMouse:mouseMove(). I've been passing the wrong arguments all this time. [sound F/X: historical source diving]
...Holy crap, has this ever
Well, at any rate, with the problem identified, it was easy to fix; v4e.1 just went out with a fix. We Apologize for the Inconvenience.™
however no auto-explore key is needed, the char just moves immediately do designated location. Don't know if this is intended.
Yes, that's the intended behavior. The Going to Landmark effect and hijacking of the auto-explore command is just a fallback in case you get stopped partway, so that you can easily resume going to your destination.