ToME: the Tales of Maj'Eyal

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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Sat May 09, 2015 4:32 am 
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Wayist

Joined: Tue Apr 01, 2014 10:34 pm
Posts: 17
The Spiritmancer seems interesting, but I'm using Eternal Darkness for my Necromancer tweaks. I imagine this wouldn't get along nicely with that mod, so is there anyway to make a Spiritmancer separate from this?


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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Sat May 09, 2015 6:09 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
Disable the Necromancer tweaks in the game options.

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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Sat May 09, 2015 8:30 am 
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Higher

Joined: Sun Aug 24, 2014 7:09 am
Posts: 69
Location: A Holding Pattern on the Eidolon Plane
EDIT: Once again I seem to hav ebeen a version behind without realizing it, one moment...

EDIT2: Still happens.


Unfortunately that doesn't seem to work. I still get a freeze trying to load the New Game class menu when trying to enable both after ensuring that option is set to No.

Code:
FROM   mod.class.Actor   mimic   loading special.
FROM   mod.class.Actor   great   loading special.
FROM   mod.class.Actor   current-actor   loading special.
FROM   mod.class.Actor   callback-position-seen   loading special.
Lua Error: /engine/Birther.lua:46: /data-necromancy+/birth/classes/mage.lua:76: table index is nil
   At [C]:-1
   At [C]:-1 error
   At /engine/Birther.lua:46 loadDefinition
   At /hooks/necromancy+/load.lua:16
   At [string "return function(l, self, data) local ok=false..."]:1
   At /mod/load.lua:271
   At [C]:-1 require
   At /engine/Module.lua:160 load
   At /engine/Module.lua:955 instanciate
   At /engine/utils.lua:2197 showMainMenu
   At /engine/init.lua:162
   At [C]:-1 dofile
   At /loader/init.lua:204 


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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Sat May 09, 2015 9:45 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
Strange, it says it can't find the Ghost Lights spell.

Does Eternal Darkness have a spell/spirit category?

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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Sat May 09, 2015 6:15 pm 
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Higher

Joined: Sun Aug 24, 2014 7:09 am
Posts: 69
Location: A Holding Pattern on the Eidolon Plane
It does not.


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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Sat May 09, 2015 10:10 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
Confused. :?

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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Sun May 17, 2015 12:20 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
I found the problem, Eternal Darkness does have a Spirit category (and an Acid category) but they aren't available to anyone.

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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Thu May 21, 2015 9:31 pm 
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Thalore

Joined: Wed Nov 14, 2012 2:24 am
Posts: 132
Found a bug with Indignation:
Image


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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Fri May 22, 2015 1:10 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
:o I am a bad person!

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 Post subject: Re: Necromancy+ v2.1.3
PostPosted: Fri May 22, 2015 1:31 am 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
HousePet wrote:
:o I am a bad person!



Agreed. All these mods are just more and more sins. :P

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 Post subject: Re: Necromancy+ v2.1.4
PostPosted: Fri May 22, 2015 10:23 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
Updated:
Fixed Indignation.
Fixed using Undead Explosion on Will O' Wisps.
Spiritmancer Wisps and Sprites have slightly more life and do more damage when they die.
Altered Undead Explosion takes Undead Empathy into account for avoiding damage to you.

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 Post subject: Re: Necromancy+ v2.1.4
PostPosted: Sat May 23, 2015 12:59 am 
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Thalore

Joined: Wed Nov 14, 2012 2:24 am
Posts: 132
You broke something in that last update:
Image


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 Post subject: Re: Necromancy+ v2.1.4
PostPosted: Sat May 23, 2015 1:10 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
Repatched...

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 Post subject: Re: Necromancy+ v2.1.4
PostPosted: Mon Jun 29, 2015 8:41 pm 
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Higher

Joined: Fri Dec 21, 2012 12:33 pm
Posts: 51
For Blighted Summon & Spiritmancer:
Tooltip for Ghostly Bulwark lists Bone Grab, mine has Blood Boil.
Tooltip for Ghostly Berserker lists Execution, mine has Blood Boil.
Tooltip for Banshee lists Pacification Hex, mine has Blood Boil.

Tooltip for Clay Golem lists Emphatic Hex, mine has nothing.
Tooltip for Ghost Lights lists Blindside, mine has nothing.
Tooltip for Sprites lists Shock, mine has nothing.

At least things are consistent!


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 Post subject: Re: Necromancy+ v2.1.4
PostPosted: Tue Jun 30, 2015 1:12 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5778
:\

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