Crim, The Red Thunder wrote:
You
started porting Classic Tome to the T4 engine as a result of missing your !'s of CCW, please please PLEASE tell me this doesn't mean you are no longer going to attempt to continue that port...
Slowly. I kinda got myself into a rut, and I'm trying to claw my way back out...
Crim, The Red Thunder wrote:
On topic to this addon, if you've coded it right, will this ALSO fix the 'wasted teleport' for OTHER teleportation methods, or just your scroll methods? And if it works correctly, can you extend it to also affect those, or will you keep it to just your scrolls?
This only applies to the scrolls. Changing the runes would mean munging the corresponding talents on the fly, and
(a) I'm not sure I'm doing this right in the first place
(b) I keep hoping that will get implemented mainline (and maybe this will be just the nudge it needs...).
Sradac wrote:
you could make a scroll to bring back the old Rune of Speed
Haven't seen this. What does it do?
Amphouse wrote:
Actually I'm having trouble understanding the concept in general; how are these different from regular infusions and regular runes, and what's wrong with the current ones?
Scrolls and potions (or infusion patches in our case) are consumables: you use it once and it's gone --- which is why you carry a whole stack of `em. The main advantage over inscriptions is no cooldown; if your scroll of teleportation drops you in a bad place, you just read another one.
Crim, The Red Thunder wrote:
Rarity would be a severe balancing issue, but it wouldn't pull the 'blind but unilluminated' stunt that the current wilds do.
Oh, the stores stock these. What with the prevailing anti-"grinding" foofaraw, there's not nearly enough runoff room to accumulate a sufficient stash off the floor.
CaptainTrips wrote:
What, no potions of corruption?

Eugh.
(a) I never used those in T2, and
(b) then I'd just have to implement corruptions in T4...
