ToME: the Tales of Maj'Eyal

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 Post subject: Re: Taints Addon v1.7
PostPosted: Thu May 31, 2018 7:44 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5759
Bug located.
Its only the Gating taint that is broken.

There will be a delay fixing this, as I'll need to do an update to link in Cults.

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 Post subject: Re: Taints Addon v1.7
PostPosted: Thu Jun 07, 2018 8:06 pm 
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Halfling

Joined: Mon Mar 05, 2012 10:35 pm
Posts: 118
While you're updating for cults you should probably make this stop overriding Legacy of the Naloren with the old, non-scaling, non-cap-touching talent gains in Exotic Weapon Mastery and spit poison.

Actually comparing the code in this and the base game I'm not 100% sure the result would be an override as opposed to giving BOTH gains.

And I STILL think Legacy of the Naloren shouldn't give Taintmarks.

The talent it gives is a nature gift. The weapon it gives has an AM on hit proc.

And Legacy of the Naloren is basically MADE for Wyrmics: Incredibly powerful 2h melee weapon and wild-gift projectile talent? Who else is going to use that.

Why on earth is it slapping people who take it with a Wild Gift cooldown penalty?


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 Post subject: Re: Taints Addon v1.7
PostPosted: Thu Jun 07, 2018 11:50 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5759
The basic logic was that Nagas are not natural, due to being unnaturally altered life forms.
I do think the cooldown penalty is too strong though. I'm having a bit of an issue balancing the feel of corruption with it being a penalty for anyone not using taints.
I'm probably going to rethink the penalty (maybe add a bonus as well?) and reduce the number of sources of Taintmarks from edge cases.

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