ToME: the Tales of Maj'Eyal

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 Post subject: Re: Taints Addon v1.5.3
PostPosted: Sat Jun 07, 2014 4:15 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Updated for 1.2.1.
Nothing else.

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 Post subject: Re: Taints Addon v1.5.3
PostPosted: Fri Jul 04, 2014 12:17 am 
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Sher'Tul

Joined: Fri Sep 21, 2007 3:18 am
Posts: 1081
Location: Angolwen
So I went into the Arena with this addon turned on in 1.2.2. The Halfling Slinger tried to use a taint and I got stuck in an endless LUA loop, had to kill the process:

Code:
Lua Error: /mod/addons/taint/superload/mod/class/Actor.lua:159: attempt to perform arithmetic on a nil value
   At [C]:-1 __mul
   At /mod/addons/taint/superload/mod/class/Actor.lua:159 preUseTalent
   At /mod/ai//tactical.lua:88 runAI
   At /mod/ai//tactical.lua:421 doAI
   At /mod/class/NPC.lua:61 act
   At /engine/GameEnergyBased.lua:126 tickLevel
   At /engine/GameEnergyBased.lua:62 tick
   At /engine/GameTurnBased.lua:46 tick
   At /mod/class/Game.lua:1182
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Lua Error: /mod/addons/taint/superload/mod/class/Actor.lua:159: attempt to perform arithmetic on a nil value
   At [C]:-1 __mul
   At /mod/addons/taint/superload/mod/class/Actor.lua:159 preUseTalent
   At /mod/ai//tactical.lua:88 runAI
   At /mod/ai//tactical.lua:421 doAI
   At /mod/class/NPC.lua:61 act
   At /engine/GameEnergyBased.lua:126 tickLevel
   At /engine/GameEnergyBased.lua:62 tick
   At /engine/GameTurnBased.lua:46 tick
   At /mod/class/Game.lua:1182


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 Post subject: Re: Taints Addon v1.5.3
PostPosted: Fri Jul 04, 2014 1:47 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
I'd better fix it then. :)

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 Post subject: Re: Taints Addon v1.5.3
PostPosted: Fri Jul 25, 2014 4:51 am 
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Spiderkin

Joined: Sun May 12, 2013 7:00 am
Posts: 574
Ghoul Reaver, so 2 taintmark. Got ruin. Activated it. Now 3 taintmark, still good. a bit later I notice I'm at 2 AGAIN, and I CAN'T deactivate ruin now.

Also, this messes with the default undead rune lineup. rather than starting with shielding and heat beam, with phase door in inventory, they start with phase door and shielding.

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 Post subject: Re: Taints Addon v1.5.3
PostPosted: Fri Jul 25, 2014 4:56 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Okay, will fix.

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 Post subject: Re: Taints Addon v1.5.4
PostPosted: Sat Jul 26, 2014 3:43 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Have patched.

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 Post subject: Re: Taints Addon v1.5.4
PostPosted: Sat Oct 18, 2014 4:06 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Getting the Cursed Aura tree from the I500 coffin event doesn't seem to grant a taintmark. I dunno whose head solving that should fall on, though.


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 Post subject: Re: Taints Addon v1.5.4
PostPosted: Sat Oct 18, 2014 4:33 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Not mine. :P

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 Post subject: Re: Taints Addon v1.5.4
PostPosted: Sat Feb 28, 2015 8:54 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Pondering adding some more artifact Taints.
Ideas currently include a Res Pierce buff and a Horror Summon.

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 Post subject: Re: Taints Addon v1.5.4
PostPosted: Wed Mar 18, 2015 1:13 am 
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Cornac

Joined: Mon Mar 09, 2015 1:21 am
Posts: 32
Location: Parts Unknown
Hello, unfortunately this add on appears to conflict with the new 1.3 patch where Temporal classes were re-worked. Please see this thread for the log file error: viewtopic.php?f=42&t=43829&p=198719#p198719

I do like this add on from what I've seen of it so far I hope you can remedy this issue.

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 Post subject: Re: Taints Addon v1.5.4
PostPosted: Wed Mar 18, 2015 1:51 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Yeah, its easy to fix.

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 Post subject: Re: Taints Addon v1.6.0
PostPosted: Fri Mar 20, 2015 10:29 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Updated:
Now works with 1.3.
Three new Taints to have fun with.
Amnesia: Places enemy talents on cooldown, and one of yours.
Shattering: Increases damage and res pierce, but lowers your resistances.
Gating: Summons a random horror, which becomes hostile after 10 turns.

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 Post subject: Re: Taints Addon v1.7
PostPosted: Mon Apr 03, 2017 2:06 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5770
Updated:
Bugs fixed.
Added level scaling. Up to 50% increase in Taint power at level 50.

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 Post subject: Re: Taints Addon v1.7
PostPosted: Fri Feb 09, 2018 8:10 pm 
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Halfling

Joined: Thu Jan 14, 2016 11:10 am
Posts: 114
Hi, I suspect Taint: Reaper might not be working properly with the resource regaining, or at least be more restrictive than the description implies. Currently I have two taintmarks, and it says I should regain 14 resources whenever a creature dies. I only have mana from among the listed resources. Since I seemed to get less than that I tested, and:
- Killing a single enemy gave me 6 or 7 mana.
- Killing two of my own pets gave nothing at all.
- Enemies dying to my pet's attacks gave nothing at all.

I tried finding why in the mod code, but I'm not good enough at understanding the code to find the resource regain part at all.


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 Post subject: Re: Taints Addon v1.7
PostPosted: Wed May 30, 2018 6:36 pm 
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Wayist

Joined: Tue Mar 07, 2017 6:42 am
Posts: 15
Whenever I use the taint of gating it gives me the following lua error:


Attachments:
error.png
error.png [ 230.79 KiB | Viewed 772 times ]
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