ToME: the Tales of Maj'Eyal

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 Post subject: Re: Taints Addon v1.2
PostPosted: Sat Aug 10, 2013 1:44 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5747
Updated: Drop rate increased, validation fixed, Inversion stronger.

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 Post subject: Re: Taints Addon v1.2
PostPosted: Mon Sep 09, 2013 4:47 pm 
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Wayist

Joined: Sun Apr 21, 2013 6:47 pm
Posts: 20
Hey, HousePet. Just a heads-up: The Devourer and Blood Magic taints don't seem to be working properly. Devourer will devour one of my sustains and heal as designed, but it doesn't seem to devour the NPCs' sustains in turn. Here's the Weirdling Beast using it:
Code:
[LOG]   Weirdling Beast casts Taint: Devourer.
[LOG]   Armoured skeleton warrior is free from the acid.
[HEALING]   14211   Weirdling Beast   for   14
[LOG]   Weirdling Beast deactivates Bone Shield.
[HEALING]   14211   Weirdling Beast   for   14

Here's me using it:
Code:
[LOG]   Irnes casts Taint: Devourer.
[LOG]   Irnes deactivates Blurred Mortality.
[HEALING]   1930   Irnes   for   14
[PARTY] error trying to set player, not a member of party:    27474   drem
[PARTY] error trying to order, not a member of party:    27474   drem

For reference, I was trying to drop the drem's Carbon Spikes to test the taint. I tried again with a luminous horror's damage shield:
Code:
[LOG]   Irnes casts Taint: Devourer.
[LOG]   Irnes deactivates Soulwinds.
[HEALING]   47136   Irnes   for   16


Not sure what's up. As for Blood Magic, the spellpower/physical power buff/debuff works, but the bloodcasting doesn't:
Code:
LOG]   Irnes casts Taint: Blood Magic.
[LOG]   Irnes is using their own life as mana!
Loading tile   talents/bloodcasting.png
Loading tile   effects/tainted_cooldown.png
[LOG]   You do not have enough mana to cast Phase Door.


That aside, I love this addon. :3


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 Post subject: Re: Taints Addon v1.2
PostPosted: Tue Sep 10, 2013 2:44 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5747
Yeah there is still a few bugs to iron out.

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 Post subject: Re: Taints Addon v1.2
PostPosted: Mon Nov 11, 2013 12:08 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
(Know that things change, being a beta and all, but just wanted to get this out here, in case it doesn't change when the official release comes out.)
Taints currently breaks Command Staff in the 1.05k beta.

Error:
Code:
Lua Error: /mod/class/Actor.lua:3432: attempt to index local 'refs' (a number value)
   At [C]:-1 __index
   At /mod/class/Actor.lua:3432 unlearnTalent
   At /mod/class/Actor.lua:3333 unlearnItemTalent
   At /mod/class/Actor.lua:3109 baseonTakeoff
   At /mod/addons/arcanum/superload/mod/class/Actor.lua:113 baseonTakeoff
   At /mod/addons/druid/superload/mod/class/Actor.lua:82 onTakeoff
   At /engine/interface/ActorInventory.lua:183 removeObject
   At /engine/interface/ActorInventory.lua:394 takeoffObject
   At /data/chats/command-staff.lua:128 set_element
   At /data/chats/command-staff.lua:195 action
   At /engine/dialogs/Chat.lua:93 use
   At /engine/dialogs/Chat.lua:46 fct
   At /engine/ui/VariableList.lua:123 onUse
   At /engine/ui/VariableList.lua:98 fct
   At /engine/Mouse.lua:52 receiveMouse
   At /engine/Mouse.lua:90 delegate
   At /engine/ui/Dialog.lua:530 mouseEvent
   At /engine/ui/Dialog.lua:309 fct
   At /engine/Mouse.lua:52

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<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Taints Addon v1.2
PostPosted: Tue Nov 12, 2013 1:22 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5747
I believe this was actually an error with the beta not Taints.
I could be wrong though.
Check if it breaks in non beta 1.0.5.

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 Post subject: Re: Taints Addon v1.2
PostPosted: Tue Nov 12, 2013 1:58 am 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
Still broken in the official release.
Of note, due to me not using it after reporting the initial bug, it appears to also break unlearning talents.
Code:
Lua Error: /mod/class/Actor.lua:3432: attempt to index local 'refs' (a number value)
   At [C]:-1 __index
   At /mod/class/Actor.lua:3432 unlearnTalent
   At /mod/dialogs/LevelupDialog.lua:332 learnTalent
   At /mod/dialogs/LevelupDialog.lua:893 onUseTalent
   At /mod/dialogs/LevelupDialog.lua:661 on_use
   At /mod/dialogs/elements/TalentTrees.lua:163 onUse
   At /mod/dialogs/elements/TalentTrees.lua:119 fct
   At /engine/Mouse.lua:52 receiveMouse
   At /engine/Mouse.lua:90 delegate
   At /engine/ui/Dialog.lua:530 mouseEvent
   At /engine/ui/Dialog.lua:309 fct
   At /engine/Mouse.lua:52

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Taints Addon v1.2
PostPosted: Tue Nov 12, 2013 2:38 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5747
How odd. :x

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 Post subject: Re: Taints Addon v1.3
PostPosted: Sun Dec 01, 2013 2:39 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5747
Updated:
Two new Taints.
Fixed old Taints.

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 Post subject: Re: Taints Addon v1.3
PostPosted: Tue Dec 17, 2013 2:14 pm 
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Higher

Joined: Wed Jan 09, 2013 5:28 am
Posts: 58
Taint of the Shade doesn't allow you to walk through tress in Trollmire at least.
Or most things that aren't very basic walls... I think that's a bug :p


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 Post subject: Re: Taints Addon v1.3
PostPosted: Tue Dec 17, 2013 5:59 pm 
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Halfling

Joined: Wed Dec 04, 2013 11:49 pm
Posts: 103
does the 1.0.5 version work with tome 1.10? had serious bugs with 1.04 using on 1.05

i like the addon because i think undead are already crippled a little inscription-wise, but i think taint of inversion is clearly too strong - with some resist and 3 taintmarks u can use it to become nearly invincible for like 10turns with 14 recharge? ok u cant deal damage urself much but does damage over time u casted before still work(even if it doesnt its a sick life-saver)? will try it on my next undead/afflicted/defiler for fun if u can confirm 1.05 doesnt produce bugs


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 Post subject: Re: Taints Addon v1.3
PostPosted: Tue Dec 17, 2013 9:04 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
It's working for me.

It's worth noting that .05 was a fairly major update, and changed tons of stuff, so it's not surprising it broke on that update.

_________________
<mex> have you heard the good word about archmage?
<mex> I'm here to tell you about your lord and savior shalore archmage
<mex> have you repented your bulwark sins yet?
<mex> cornac shall inherit the Eyal


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 Post subject: Re: Taints Addon v1.3
PostPosted: Wed Dec 18, 2013 4:16 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5747
Taint of Inversion is not as strong as it looks.
Affinity heals only apply if you survive the damage first.

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 Post subject: Re: Taints Addon v1.3
PostPosted: Wed Dec 18, 2013 4:28 am 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762
The Taint of Inversion was a life-saver for me. Up until the game updated again. It saved me more times than I had any right to use it, really. But I was using a tanky sort of build, so I think that helped me too.

I think this addon is my favourite, though. Definitely worth spending a category point in. Much to the chagrin of the standard infusions and runes.

I am curious, though... How often are they suposed to spawn in the arena?


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 Post subject: Re: Taints Addon v1.3
PostPosted: Tue Dec 24, 2013 5:53 am 
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Yeek

Joined: Tue May 21, 2013 2:13 am
Posts: 10
Taints don't seem so happy these days.

Whilst stepping onto the death-water in the forest mold-vault:
Image

Might be mingling poorly with Arcanum (eyeballing the code spew), but I also had the Faerie add-on in there somewhere.

Using the Reaper taint threw errors everytime something was dealt damage (and didn't function) while active, but I neglected to actually screencap that. I believe it was the same function being referenced though.


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 Post subject: Re: Taints Addon v1.3
PostPosted: Tue Dec 24, 2013 7:43 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5747
Damnit I just updated Arcanum today!
This is a bug in Arcanum.
I'm aware of the Reaper bug too.

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