ToME: the Tales of Maj'Eyal

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 Post subject: Re: Taints Addon (beta)
PostPosted: Sat Jun 15, 2013 6:52 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
Any further feedback before I release a V1?

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 Post subject: Re: Taints Addon (beta)
PostPosted: Sat Jun 15, 2013 12:26 pm 
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Thalore

Joined: Thu Jan 17, 2013 2:49 pm
Posts: 190
Having tiered versions with slightly stronger scaling? Also, reaper did not seem to restore vim for me. I had mana from escort Premonition full so that may have blocked the restore?


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 Post subject: Re: Taints Addon (beta)
PostPosted: Sat Jun 15, 2013 12:49 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
Hmmm Reaper is supposed to spread the restore amount around to any that aren't full.
Other than a typo of stamin I can't see anything wrong with it.

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 Post subject: Re: Taints Addon v1
PostPosted: Mon Jun 17, 2013 9:37 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
Updated to V1, with many bug fixes.

Increased the rarity of the drops.
Two bosses will always drop a Taint.
One of them is the Weirdling Beast.

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 Post subject: Re: Taints Addon v1
PostPosted: Tue Jun 18, 2013 7:22 pm 
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Uruivellas

Joined: Sun Feb 03, 2013 12:29 am
Posts: 703
Location: Turtlemire
I just used a Taint:Devourer on the Withering Thing. And now I have Call Shadows on myself, at talent level 0.
Was this intended?

Edit: Removed itself after a level up.

Edit: Apparently works on anything. Funny when you get a Blurred Mortality at rank 0, a whole bonus 0 health!

Lastly, does this work with Addon Undeads, such as the Shadow or Wight?

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 Post subject: Re: Taints Addon v1
PostPosted: Wed Jun 19, 2013 8:29 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
Weird I have no idea how that is happening. It should only deactivate a sustain or effect, not change its level.

Undead from other addons won't get a free Taintmark. :(

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 Post subject: Re: Taints Addon v1
PostPosted: Wed Jun 19, 2013 11:49 am 
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Higher

Joined: Sat Oct 20, 2012 7:47 pm
Posts: 76
it feels like most of them should be instant cast as the penalties on them are usually already enough, also having some of them get a small amount of stat scaling would be nice too


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 Post subject: Re: Taints Addon v1
PostPosted: Wed Jun 19, 2013 12:12 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
Okay, next update I'll make the defensive ones instant. Maybe the offensive ones too.

They do scale with a stat :P

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 Post subject: Re: Taints Addon v1
PostPosted: Thu Jun 20, 2013 9:03 am 
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Higher

Joined: Sat Oct 20, 2012 7:47 pm
Posts: 76
i believe theres also an error caused by this when looking at the higher draconic tree
Image
actually it seems to happen with oozemancer talents as well, so something with newer talents?


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 Post subject: Re: Taints Addon v1
PostPosted: Thu Jun 20, 2013 10:22 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
That should be fixed in V1.

Have you updated?

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 Post subject: Re: Taints Addon v1
PostPosted: Thu Jul 11, 2013 3:38 pm 
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Thalore

Joined: Thu Jan 17, 2013 2:49 pm
Posts: 190
btw! DG suggested this fix to the necrosis update:
http://pastebin.com/TqUf0Fu7


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 Post subject: Re: Taints Addon v1
PostPosted: Fri Jul 12, 2013 1:37 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
Oh, I hadn't thought about putting a wrapper on a talent function.
I really should have though. :oops:

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 Post subject: Re: Taints Addon v1.1
PostPosted: Sun Jul 14, 2013 9:14 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
Updated.

Most Taints are now instant.
Won't conflict with Draconians.

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 Post subject: Re: Taints Addon v1.1
PostPosted: Mon Jul 22, 2013 7:09 am 
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Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 52
I'm a skeleton lvl 16 and found only 3 taints, all in Old Forest. 1 from drop, the other 2 in the vault... and they all were Banshee ;o I think the drop chance should be increased. I'm also using Arcanum which adds items to the drop list, maybe there is some conflict?


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 Post subject: Re: Taints Addon v1.1
PostPosted: Mon Jul 22, 2013 9:18 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5768
They are meant to be much rarer than standard inscriptions.
Could be too rare at the moment though.
Weirdling Beast will always drop one.

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