ToME: the Tales of Maj'Eyal

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 Post subject: Re: Empyreal class
PostPosted: Fri Feb 14, 2014 3:32 am 
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Thalore

Joined: Sat Feb 23, 2013 7:53 pm
Posts: 153
I don't believe they do because there's not really good sounds for them. A number of other things do though.


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 Post subject: Re: Empyreal class
PostPosted: Wed Oct 07, 2015 6:33 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 356
Found a error that pops up if you target clone projectile outside its range
[LOG] #UID:7674:0#Black bear hits #fbd578#Ruga#LAST# for #aaaaaa#16 physical#LAST# damage.
Projectile slowing down from 4
Projectile slowing down to 3.2353634828023
Adding entity 7799 after 3834
[LOG]
Deleting shader 31 (is clone 1)
[LOG] Ruga casts Spatial Prism.
stack traceback:
[C]: in function 'error'
/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:138>
Lua Error: /engine/interface/GameTargeting.lua:120: /engine/interface/ActorTalents.lua:148: /engine/LogDisplay.lua:123: attempt to call method 'format' (a nil value)
stack traceback:
/engine/LogDisplay.lua:123: in function 'logdisplay'
/mod/class/uiset/Minimalist.lua:392: in function 'log'
/mod/class/Game.lua:1292: in function 'logSeen'
/data-empyreal/talents/celestial/reflection.lua:260: in function </data-empyreal/talents/celestial/reflection.lua:253>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:145: in function </engine/interface/ActorTalents.lua:138>
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:120 fct
At /engine/interface/GameTargeting.lua:126 targetMode
At /engine/interface/GameTargeting.lua:255 targetMouse
At /mod/class/Game.lua:2133 fct
At /engine/Mouse.lua:56


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