ToME: the Tales of Maj'Eyal

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PostPosted: Thu Feb 04, 2016 2:34 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
[sound F/X: forehead repeatedly striking desk] Okay, that was embarrassing. Stupid typo in the last release that basically breaks entering stores. Fixed in v3l.1, just released. We Apologize for the Inconvenience.™

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PostPosted: Sat Feb 27, 2016 8:51 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
So it turns out Embers of Rage's Ancient Automated Archives subtly break the usual superloading pattern by modifying their Store:onBuy() method in place — which is a problem for us, since we superload that particular method. v3m, just pushed out, uses an Amazingly Dodgy Hack™ to work around that. We Apologize for the Inconvenience.™

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PostPosted: Sat Aug 06, 2016 8:01 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Some of the dialog collision juggling I had to do in the ZOmibus v15 release inspired me to tweak a few more places with multiple-dialog problems. In this addon in particular, you've no doubt occasionally gotten multiple "you-can-now-afford-that-thing" notification popups at once (at least I have). v3n, just released, fixes that by clearing any existing notifications when it pops up a new one, on the theory that the old ones are now out of date and inaccurate.

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PostPosted: Sun Apr 01, 2018 4:26 pm 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 148
Can it be that this addon prevent shops from restock? I met the same wished items in shops after defeating master and returning from east.

Maybe it's only for those with wished items in them.

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PostPosted: Sun Apr 01, 2018 7:29 pm 
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Higher

Joined: Sun Dec 10, 2017 12:27 am
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I thought shops added their normal complement of stock on top of what they already had?


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PostPosted: Wed Apr 04, 2018 3:15 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Lokean wrote:
I thought shops added their normal complement of stock on top of what they already had?

That's always been my assumption, and my experience. Otherwise, the artifacts that appear in stores would be lost permanently when they rolled out of stock.

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PostPosted: Mon May 21, 2018 11:59 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
v4 has a new feature requested over on the Steam page. The wish list dialog now has two tabs: Items Seen in Stores, with all the same functionality as before, and Egos to Watch For, where you can select object egos that will be highlighted in store inventories.

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PostPosted: Thu May 31, 2018 3:11 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Aaand I should have known that wouldn't work. :oops: We were supposed to be stripping ego attribute annotations like #STATBONUS# and #RESIST# out of the names in the Egos to Watch For list, but due to a stupid typo, we weren't, and that was choking rendering of the dialog. That's fixed in v4a, just released. We Apologize for the Inconvenience.™

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