I'm waiting on the more compatible version - Even removing most of my current addons, I couldn't get the game to load.
For reference, my list:
Ignore RC locks (Computer recently wiped, haven't played in ages, dun wanna have to go through everything again :3)
That works fine - I took out illusionist 'cause I figured that'd cause problems. Then I took out everything but Stonewardens, ignore RC locks, constamina, itemvault and stoic and it still wouldn't load. Itemvault and the wardens wouldn't do it 'cause they come with the game - And I can't see why any of those others would cause an issue. I forgot what I took out after that but I did finally get it to load up to the character creation screen. But yeah, right now it's kinda this or everything else, and I have saves on everything else :3
With regards to feedback, I can only give first impressions based off looking at the skill trees. Some of the skills seem really niche.
Bind Elemental in particular - It's the capstone ability for the elementist (Elementalist?)'s primary tree...But it only works on regular enemies of a single specific type that isn't very common. Compare to the Arcanist's Charm, which does pretty much the same thing (Minus the killing at the end), is only the third ability in it's tree (Which admittedly means bugger all) and works on everything - even elites/rares, if you can get through (Unless you didn't list that for charm
As for unlight - The damage for it'd better be pretty damn high - enemies tend to have crazy good infravision compared to players, that's only a 25% blind chance even after getting past saves/immunities, and it sounds like it'd be pretty damn common to find using that spell would wind up doing more harm than good, losing you sight on enemies but they can still see you.
Crumble sounds like it could really use bonus damage vs enemies hit with petrify - I was completely expecting that to be the case when I read the description. Probably 'cause I have a paradox mage going, but having 'crumble' come after 'turn things to stone'? That's a big opportunity for synergy missed
Elemental shield (And the talents that alter it) REALLY sound like it should be a sustain - It works pretty much exactly like the mindslayer and antimagic shields (Even down to restoring resources when it blocks damage), but the mindslayer shields have the on disable actives and the antimagic shield blocks ALL magical damage types, not just elemental. Right now, it's basically the same as the torques that drop everywhere - and if they aren't worth an item slot, they aren't worth a possible 15 class points. A big reason being that mages tend to get at least one hit off when they first notice you - and then another when you turn on the shield. As a sustain, it'd be great - Doesn't crumble like the AM shield, but only blocks 4-5 damage types. One thought I just had (And yeah I know rambling suggestions - and possibly impossible) would be to give it a sustain AND an active component - Make it only block one damage type, which can be changed on the fly via an active ability (Like the staff ability I forget the name of). That'd let you crank the numbers up - maybe give it mana drain like invisibility or tempest, but then it could be a really damn good shield and possibly give other benefits. More thematic too, with the whole elemental manipulation deal.
Finally, quintessence - I'm not really sure it's worth it. Wildfire/Storm's capstones do the same thing, but the archmage has tons of options for lightning/fire damage. Quintessence buffs Flux and Chaos Vortex. That's it. Those are your only blight damage options. First thing that came to mind here was a sustain/element select ability (Like I suggested for the shield) - This guy is a master of manipulating the elements and making them his bitch. The tree itself it called corrupted elements. So a way to corrupt his elemental spells to do blight damage would fit in this tree reaaally well, and actually make quintessence worth using - Hell, maybe it could be part of quintessence itself, replacing one of the bonuses it currently gives.
'course, I haven't seen how the abilities scale numbers wise ingame, so I could be full of it. Just what popped out reading the list.
20:23 DarkGod: googina .. hum