ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Nov 23, 2017 11:19 am

All times are UTC




Post new topic Reply to topic  [ 689 posts ]  Go to page Previous  1 ... 42, 43, 44, 45, 46
Author Message
PostPosted: Sat Mar 11, 2017 4:04 am 
Offline
Yeek

Joined: Sun Oct 23, 2016 10:08 pm
Posts: 13
How compatible is this pack with the new update to ToME? I've got it disabled for now (disabled a lot since the update), but does this work with the new one?


Top
 Profile  
 
PostPosted: Sat Mar 11, 2017 4:59 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5514
I just updated it, so I hope it works.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
PostPosted: Mon Mar 13, 2017 2:25 am 
Offline
Yeek

Joined: Sun Oct 23, 2016 10:08 pm
Posts: 13
Awesome. I'll check in a bit here. I'm gonna start a brand new character overall and just roll with the update. I'll let you know how it goes!

also any idea on how long it'll take for your other mods to get updated? I think i've subscribed to most of them lol

edit: nevermind, I see midnight has already been updated. thanks for your hard work!


Top
 Profile  
 
PostPosted: Wed Mar 15, 2017 10:23 pm 
Offline
Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 47
Whirlwind axe doesn't show up on character doll as ghoul (but does on dwarf for example)


Top
 Profile  
 
PostPosted: Thu Mar 16, 2017 1:22 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5514
How bizarre.
I've done nothing to make those show, so I have no idea why it would work in one case and not another.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
PostPosted: Thu Mar 16, 2017 7:38 pm 
Offline
Higher

Joined: Fri Jan 18, 2013 9:37 pm
Posts: 47
Same thing with Drake's Bane apparently, so it's not Arcanum but 1.5 I guess.


Top
 Profile  
 
PostPosted: Sat Mar 25, 2017 2:07 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5514
Patched a staff problem.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
PostPosted: Mon Apr 03, 2017 6:15 pm 
Offline
Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 344
Housepet I found a really weird bug on animating unique weapons:I used animate weapon on a skullcleaver axe it stays the axe til it dies/runs out of duration and turns to falcon's eye mindstar
it refuses to drop the item it was this is the error that causes the issue:
Code:
Refusing to drop animated Skullcleaver (120% power, 4 apr) artifact Skullcleaver with chance 75
Loading tile from tileset   /data/gfx/shockbolt/object/artifact/serpents_glare.png
Added unique   mod.class.Object/Falcon's Eye   ::   1
Removed unique   mod.class.Object/Skullcleaver   ::   nil


Top
 Profile  
 
PostPosted: Tue Apr 04, 2017 1:29 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5514
That is hilarious.
And since I just copied the Cursed Sentry code, probably happens with that too.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
PostPosted: Mon Apr 24, 2017 1:51 am 
Offline
Higher

Joined: Sun Aug 24, 2014 7:09 am
Posts: 58
Location: A Holding Pattern on the Eidolon Plane
I tried to take the Crystal Heart out of my robe to put it in my new robe, and instead I got the Crystal Focus out of it. Which doesn't work so well.

Stunt said it's an Arcanum issue.


Top
 Profile  
 
PostPosted: Mon Apr 24, 2017 2:40 am 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5514
Can't be an Arcanum issue, that feature was added to the base game.
But there was a bug that has been fixed.
You may have been carrying a faulty version of the Heart.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
PostPosted: Mon Apr 24, 2017 3:58 am 
Offline
Higher

Joined: Sun Aug 24, 2014 7:09 am
Posts: 58
Location: A Holding Pattern on the Eidolon Plane
Hm. It was from my Vault, but I don't think I got it that long ago. I'll have to find a new one (I've had godawful luck with the thing though) and test again.


Top
 Profile  
 
PostPosted: Sun May 07, 2017 1:48 pm 
Offline
Higher

Joined: Sat Oct 20, 2012 7:47 pm
Posts: 76
not sure if this is a bug or intended but inscription mastery seems to make regeneration infusions heal the same total amount over a longer duration, so potentially weaker in some cases


Top
 Profile  
 
PostPosted: Sun May 07, 2017 11:47 pm 
Offline
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5514
That seems like a bug to me.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 689 posts ]  Go to page Previous  1 ... 42, 43, 44, 45, 46

All times are UTC


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group