ToME: the Tales of Maj'Eyal

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PostPosted: Thu Jul 25, 2013 5:04 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
I already posted some good ideas for a generic tree but as for life regen it the class low regen when hungry does not seem to effect regen granted by items luckily. If the class gained stats from devouring monsters again it would end up being stuck with a low stat early game and a OP stat end game like it had before so I vote against adding it back in absorbing skills is enough for me. Anyway could you give Famish the ability to grant some of the resources that are drained by the skill and increase the range of Salivate a little. "edit" As for absorbing elites and higher for extra stats that would be unbalanced.


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PostPosted: Thu Jul 25, 2013 11:54 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Could you make it so that Whet appetite works on sustains and maybe have grant you some resources (maybe just heal some health) maybe for each buff consumed ( like some other similar abilities do).


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PostPosted: Fri Jul 26, 2013 10:56 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
If you want you could put a scaling cap on how many passives and/or sustains you can absorb at a time to try to reduce OP skill combinations but of course that entirely optional and only for if you want more balance changes.


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PostPosted: Sat Jul 27, 2013 8:28 pm 
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Low Yeek

Joined: Sat Jul 27, 2013 6:02 pm
Posts: 5
I'd just like to chime in on the "eat artifacts" ability. There is nothing stopping someone from using the item xfer ability in the sher'tul fortress to just endlessly feed a glutton from the unused/outdated artifacts of other toons.


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PostPosted: Tue Sep 17, 2013 6:41 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
if possible could you make it so that when you excrete something the ui for the skill updates instead of having to move the mouse away from the skill then back to update the ui please when you work on this interesting class again (please use some of my ideas at least).


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PostPosted: Tue Sep 17, 2013 7:54 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Found an error with one of your talents
here is the log
Screenshot below


Last edited by Hellcommander on Tue Sep 17, 2013 8:07 pm, edited 1 time in total.

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PostPosted: Tue Sep 17, 2013 8:05 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
it seems it didn't want to take the snapshot right lol heres one from the default snapshot tool from the game optimized the png and resized it to make it smaller (cut off the unimportant stuff like the background)


Attachments:
screenshot of errorlog.png
screenshot of errorlog.png [ 179.4 KiB | Viewed 3822 times ]


Last edited by Hellcommander on Tue Sep 17, 2013 8:12 pm, edited 1 time in total.
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PostPosted: Tue Sep 17, 2013 8:06 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
nevermind i fixed it (as in I removed the messed up screenshot)


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PostPosted: Tue Sep 17, 2013 8:20 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
it appears that the error prevents you from devouring enemies if you are using devour with Voracity on.
Also for some reason you can't voracity if you are starved and it deactivates when you become starved.(I wanted to use it for a mage / hybrid build)


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PostPosted: Tue Sep 17, 2013 11:59 pm 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Found another error with the mod and a possible conflict with mod/s
(note I resized then used tinypng to reduce the file size by 70%)
This error pops up while killing an enemy with Voracity active.
I don't believe it devours enemy like it should.
The talent I used to finish the enemy was manathrust.


Attachments:
tome-1.0.4-1379460351.png
tome-1.0.4-1379460351.png [ 245.94 KiB | Viewed 3805 times ]
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PostPosted: Wed Sep 18, 2013 12:01 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
For some reason it is possible to absorb a ghouls Rotting Disease talent even though it should be classified as a racial and thus be prevented from being absorbed.


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PostPosted: Wed Sep 18, 2013 12:20 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Here is an error log of me sustaining Voracity while using devouring the multi-colored crystal boss (it did not devour it properly and the it did not show up on the digest ui) so it seems that its better to avoid using that skill before that gets fixed. I hope that this mod isn't dead since it is playable now even though some changes are still needed.


Attachments:
tome-1.0.4-1379462828.png
tome-1.0.4-1379462828.png [ 154.42 KiB | Viewed 3803 times ]
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PostPosted: Wed Sep 18, 2013 2:01 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Just to make note it seems you can learn dredge frenzy (which only speeds up nearby dredges :P)


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PostPosted: Sun Dec 22, 2013 12:53 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 355
Is this addon dead?


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PostPosted: Sun Dec 22, 2013 5:03 am 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762
I hope not. It was a really unique concept, and we all seem to attest to it's fun and originality.


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