ToME: the Tales of Maj'Eyal

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PostPosted: Wed Feb 20, 2013 12:57 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1757
Location: A shallow water area south of Bree
So you know those inventory use-item-dialog tweaks I stuck into ZOmnibus with making a separate addon for them? Well, I thought of a couple more, and I decided this is getting big enough to justify its own addon. Hence the Use Item Shortcuts addon, which adds some extra entries to the use-item dialog. Currently it adds:
  • "Extract gem", to use Extract Gems on a metal weapon or armor
  • "Convert to alchemist gems", to use Create Alchemist Gems on a gem
  • "Extract energy from gem", to use Matter is Energy on a gem
Also, if your "Object & Creatures links" chat message filter is turned off in Game Options, the "Link item in chat" entry is removed.

Now, I'll be merging this back into ZOmnibus eventually, once I get all my other addons sorted out; in the meantime, I figured I'd take the opportunity to solicit suggestions for more talents to add here. Basically any talent that goes straight to a "Use which item?" dialog and that you've thought, "Man, I wish I could just do this from inventory..." would be a potential candidate here.

[edit 2013-10-31 10:30pm] Technical info:
Code:
Hooks:
  UseItemMenu:generate [to add our item actions]
  UseItemMenu:use [to implement our item actions]

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Last edited by Zizzo on Wed Nov 13, 2013 5:47 am, edited 4 times in total.

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PostPosted: Wed Feb 20, 2013 1:16 am 
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Sher'Tul Godslayer

Joined: Mon Mar 14, 2011 10:32 am
Posts: 1709
Location: Canada
Reshape weapon, Reshape armour, Telekinetic Grasp.

EDIT:Grab telekinetically -> Telekinetic Grasp.

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Some of my tools for helping make talents:
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Annotated Talent Code (incomplete)


Last edited by lukep on Thu Feb 21, 2013 3:45 am, edited 1 time in total.

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PostPosted: Wed Feb 20, 2013 5:39 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
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Cursed Sentry is another one.


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PostPosted: Thu Feb 21, 2013 3:22 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1757
Location: A shallow water area south of Bree
lukep wrote:
Reshape weapon, Reshape armour, Grab telekinetically?,

[sound F/X: source diving] Those all look feasible (you do mean Telekinetic Grasp, yes?). Should the inventory dialog close for these, as it does for "Use"? Currently I've got it remaining open for Extract Gems, Create Alchemist Gems and Matter is Energy.

stinkstink wrote:
Cursed Sentry is another one.

[sound F/X: source diving] Hmm, that one looks tricky, since you also have to select a location, which would require closing the inventory dialog before doing anything else. Give me a little more time for that one.

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PostPosted: Sat Feb 23, 2013 11:17 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Okay, just pushed out all of those four talents in v2. This version also fixes a couple bugs so that using these talents from the use-item dialog actually takes a turn and puts said talents on cooldown... :oops:

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PostPosted: Fri Mar 15, 2013 4:49 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
And pushing out v2a, to migrate to v1.0.1.

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PostPosted: Fri Mar 15, 2013 9:03 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
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Location: Angolwen
Zizzo, official addon creator before (Dark)God ! ;)

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PostPosted: Fri May 10, 2013 3:00 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
And migrated to v1.0.3.

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PostPosted: Wed May 22, 2013 1:09 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
And migrated again to v1.0.4.

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PostPosted: Fri Nov 01, 2013 2:23 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1757
Location: A shallow water area south of Bree
Pushing out v2d with a tweak to go with my recent changes to Inventory Keys that adds quick-access mnemonic keys to the item actions on the use-item dialog. Since this addon adds actions to that dialog, we assign them the following mnemonic keys:

Code:
  x   Extract gem
  a   Convert to alchemist gems
  e   Extract energy from gem
  W   Reshape weapon
  A   Reshape armor
  g   Grasp telekinetically
  S   Use as sentry


And pursuant to DarkGod's subtle hint, :wink: I've gone back and added technical info to the original release post.

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PostPosted: Wed Nov 13, 2013 5:46 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Migrated to v1.0.5. Note that the mnemonic for "Grasp telekinetically" (if you're also using Inventory Keys) is now 'K', since there are new built-in item actions on the 'g' and 'G' mnemonics.

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PostPosted: Wed Jun 04, 2014 3:19 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Pushing out v2g with updates for some skill changes in v1.2. Notably, since Mindslayers' Reshape Armor and Reshape Weapon are now merged into a single talent, we equivalently merge our "Reshape armor" and "Reshape weapon" shortcuts into a single shortcut "Reshape" with mnemonic 'R' (if you're also using Inventory Keys).

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PostPosted: Fri Oct 24, 2014 1:08 am 
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Sher'Tul Godslayer

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Location: A shallow water area south of Bree
And pushing out v2h with more talent changes from v1.2.4, in particular for Matter is Energy, Reshape Armor/Weapon and Cursed Sentry.

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PostPosted: Thu May 21, 2015 2:28 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Aaand speaking of the Reshape Armor/Weapon talent, that's apparently a passive talent as of v1.3.1, so the corresponding "Reshape" shortcut is now useless; v2j, just released, removes it.

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PostPosted: Mon Jan 25, 2016 11:59 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Pushing out release v2k, with some small tweaks to match 1.4.0 changes in the Telekinetic Grasp talent.

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