ToME: the Tales of Maj'Eyal

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PostPosted: Thu Feb 08, 2018 11:56 pm 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1443
Location: A shallow water area south of Bree
sajberhippien wrote:
Zizzo, there might be an issue with your latest version. It might be a compability issue with another mod, but in that case it's a new issue to the 15e. Starting a completely fresh Ghoul Alchemist got me an overflow error. Reverting to the 15d version I had no issues with otherwise identical mods.

It's entirely possible; that Talent Point Planner mod was clearly NRFPT… :oops: Can you post a stack trace?

[Edit: Oh, just to be sure: since you specifically mentioned v15e, was the bug still present in v15e.1? There was a spectacularly stupid bug in v15e that I found almost immediately after releasing v15e, and I had to push out v15e.1 to fix it; that might have been what you were tripping over (I hope…)]

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PostPosted: Fri Feb 09, 2018 9:17 am 
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Halfling

Joined: Thu Jan 14, 2016 11:10 am
Posts: 99
I'm fairly certain it was e1, though I can test again later today and post the error log (I'm in a bit of a rush now).

On another note, would it be okay to make a request for a quality of life change? Specifically, Wards are kind of a nuisance to use now, because they can't be set to auto-use. Would it be possible to separate them into two skills; choose ward and activate ward? That way you can choose a ward that you want to use, and have it on auto-use or at least easily accessible.

(And personally, I don't think they should necessarily be time limited either, but that's got a lot more balance implications and I guess is outside the scope of this mod).


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PostPosted: Mon Feb 12, 2018 2:51 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1443
Location: A shallow water area south of Bree
sajberhippien wrote:
On another note, would it be okay to make a request for a quality of life change? Specifically, Wards are kind of a nuisance to use now, because they can't be set to auto-use. Would it be possible to separate them into two skills; choose ward and activate ward? That way you can choose a ward that you want to use, and have it on auto-use or at least easily accessible.

(shrug) No idea; I don't generally bother with wards myself, so I don't have much experience with them. I'll poke around in the code and see if it looks too difficult. If I do put something together, of course, it'll almost certainly end up being a separate addon.

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PostPosted: Sun Feb 18, 2018 2:25 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1443
Location: A shallow water area south of Bree
And v15e.2, with yet more bugfixes and tweaks to Talent Point Planner.

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