ToME: the Tales of Maj'Eyal

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PostPosted: Mon Feb 15, 2016 8:15 am 
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Wayist

Joined: Wed Jan 01, 2014 12:55 pm
Posts: 20
Groovy! Thank you for putting your time into making the game more fun for everybody!


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PostPosted: Tue Feb 23, 2016 6:16 pm 
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Higher

Joined: Sat Oct 20, 2012 7:47 pm
Posts: 75
around 75% of the shops in the ID don't seem to do anything, but other than that seems to be working pretty well with embers so far.


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PostPosted: Fri Feb 26, 2016 7:34 pm 
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Higher

Joined: Sat Oct 20, 2012 7:47 pm
Posts: 75
orc psyshot that started in ID can't level passed 50


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PostPosted: Sun Feb 28, 2016 2:57 pm 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 122
Is it any possibility to fix font size with this addon? Because it makes all text as small as possible, and don't react to font size change in options. Marson UI addon, which can fix this, is out of date, and doesn't work.

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PostPosted: Tue Mar 01, 2016 1:07 am 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
Posts: 744
@Reiden Looking into to the issue with tinker classes.

@St_ranger_er I500 doesn't change anything about the game fonts. Are you sure it's not another addon-on?

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Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.


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PostPosted: Tue Mar 01, 2016 1:47 am 
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Higher

Joined: Sat Oct 20, 2012 7:47 pm
Posts: 75
actually just got a yeek wyrmic stuck at 50 as well so its not just embers classes or races, tried disabling ID500 and didn't seem to have any effect either so guess its a problem with the base game currently


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PostPosted: Tue Mar 01, 2016 11:47 am 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 122
@Hachem_Muche: Here is a quick video http://www.twitch.tv/kaylanes/v/51688163. The size changes directly from char creation screen. And no other addons included.

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PostPosted: Tue Mar 01, 2016 8:26 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
Posts: 744
@Reiden I can't duplicate your problem with Embers with any of the classes I've tried. Check other addons?

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Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.


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PostPosted: Tue Mar 01, 2016 10:13 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
Posts: 744
St_ranger_er wrote:
@Hachem_Muche: Here is a quick video http://www.twitch.tv/kaylanes/v/51688163. The size changes directly from char creation screen. And no other addons included.


@St_ranger_er thanks for your video error report. I finally tracked down the error. It's due to the new steamtech interface that came with Embers and some code that was missing from I500.

I've uploaded version 2.5f (ToME 1.4.2) at http://te4.org/download-addon/3878/tome-Infinite500 and to steam.

In addition to fixing the fonts issue, this makes the isolated shops non-hostile to orc factions, and the ranged shop has a chance to stock steamguns (if Embers is loaded).

Please report any errors.

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Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.


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PostPosted: Sun Mar 06, 2016 6:33 pm 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
i500 is preventing the Yeti racial Resilent Body from firing, likely due to the on_set_temporary_effect() override.


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PostPosted: Sat Apr 23, 2016 11:20 am 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2258
Does this work with 1.4.6?

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PostPosted: Wed Jun 15, 2016 7:45 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
Posts: 744
I've posted version 2.5g (ToME 1.4.8 ) to steam and at http://te4.org/download-addon/4067/tome/Infinite500.

This fixes the problem with some Embers talents not getting triggered.

@jenx: I usually keep this addon updated to the latest ToME version within a few days of release, so the latest version of I500 should be compatible with the latest version of ToME. Of course, if there are any problems, please post them here.

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Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.


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PostPosted: Sun Jul 10, 2016 12:00 am 
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Spiderkin

Joined: Sun May 12, 2013 7:00 am
Posts: 569
There are some submitted error reports coming in related to this addon. Unsure if they are things you already fixed or not.

Code:
Lua Error: /mod/addons/Infinite500/superload/mod/class/Actor.lua:51: bad argument #1 to 'ipairs' (table expected, got nil)
  At [C]:-1
  At [C]:-1 ipairs
  At /mod/addons/Infinite500/superload/mod/class/Actor.lua:51 super_tooltip
  At /mod/addons/zomnibus/superload/mod/class/Actor.lua:26 tooltip
  At /mod/class/NPC.lua:403 check
  At /engine/Map.lua:801 checkEntity
  At /mod/class/Tooltip.lua:36 check
  At /mod/class/Tooltip.lua:50 getTooltipAtMap
  At /engine/Tooltip.lua:284 displayAtMap
  At /engine/interface/GameTargeting.lua:66 targetDisplayTooltip
  At /mod/class/Game.lua:1597


Code:
Lua Error: /data/maps/vaults/auto/greater/lich-ascension.lua:27: attempt to call global 'roomCheck' (a nil value)
  At [C]:-1 roomCheck
  At /data/maps/vaults/auto/greater/lich-ascension.lua:27 loadLuaInEnv
  At /engine/generator/map/Static.lua:378 loadMap
  At /engine/generator/map/Static.lua:46 init
  At /engine/class.lua:147 new
  At /data/rooms/greater_vault.lua:45 room
  At /engine/generator/map/RoomsLoader.lua:484 roomGen
  At /engine/generator/map/RoomsLoader.lua:526 roomAlloc
  At /engine/generator/map/Roomer.lua:171 generate
  At /engine/Zone.lua:988 newLevel
  At /engine/Zone.lua:917 getLevel
  At /mod/class/Game.lua:939 changeLevelReal
  At /mod/class/Game.lua:824 changeLevel
  At /mod/class/Game.lua:332 at_end
  At /mod/dialogs/Birther.lua:323 fct
  At /mod/dialogs/Birther.lua:196 checkNew
  At /mod/dialogs/Birther.lua:314 atEnd
  At /mod/dialogs/Birther.lua:872 loadPremade
  At /mod/dialogs/Birther.lua:1000 on_register
  At /engine/Game.lua:371 registerDialog
  At /mod/class/Game.lua:345 newGame
  At /mod/class/Game.lua:136 runReal
  At /mod/class/Game.lua:93 run
  At /engine/Module.lua:1060 instanciate
  At /engine/utils.lua:2221 showMainMenu
  At /engine/init.lua:165
  At [C]:-1 dofile
  At /loader/init.lua:217

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<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/


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PostPosted: Thu Jul 28, 2016 8:59 pm 
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Uruivellas

Joined: Thu Nov 18, 2010 6:42 pm
Posts: 744
I've posted version 2.5h (ToME 1.4.8 ) to steam and at http://te4.org/download-addon/4183/tome/Infinite500

This fixes the bug with tooltips for some actors.

Re the "roomCheck" error:
That appears to be caused by using the latest version of I500 with an earlier version (before 1.4.8 ) of ToME. Please reply if there are still errors with the latest version of both.

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Author of the Infinite 500 and PlenumTooltip addons, and the joys of Scaling in ToME.


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PostPosted: Fri Jul 29, 2016 12:33 am 
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Spiderkin

Joined: Sun May 12, 2013 7:00 am
Posts: 569
They were definitely from 1.4.8; I'll keep an eye out and see if they continue.

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<astralInferno> poor stunt
<astralInferno> you suffer so that others may suffer in the intended way

Have a save in need of fixing? Open a ticket, send me a copy of your save: http://www.te4support.org/


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