ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Feb 21, 2019 6:46 am

All times are UTC




Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: Wed Jan 15, 2014 2:02 am 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1591
Location: A shallow water area south of Bree
Aaand after getting curbstomped twice in as many world-map turns by two undodgeable orc patrols, I think it's time to float the question: should Opt-In Adventurers Parties apply to orc patrols the same way it applies to adventurers parties and ziguranth patrols?

_________________
"Blessed are the yeeks, for they shall inherit Arda..."


Top
 Profile  
 
PostPosted: Wed Jan 15, 2014 3:38 am 
Offline
Higher

Joined: Sat Dec 21, 2013 5:40 pm
Posts: 49
I would say that yes. Yes it should.


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 3:43 am 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1591
Location: A shallow water area south of Bree
Seian Verian wrote:
I would say that yes. Yes it should.

Okay, followup question, then: do we want separate game options to control handling of orc patrols vs. adventurers parties and ziguranth patrols, on the premise that the player may want to handle them differently? Or do we think that that everyone will want to treat them the same?

_________________
"Blessed are the yeeks, for they shall inherit Arda..."


Top
 Profile  
 
PostPosted: Fri Jan 17, 2014 7:25 pm 
Offline
Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
The game feels like orc patrols are supposed to be handled differently, and a greater challenge to the player. Adventurer parties just wander and can (usually) be avoided. Orc patrols actively harass and chase you across the entire freaking continent until you get cornered and have to fight them. They always felt like a required challenge.

So if you handle them via this, I vote for a separate function.

_________________
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:
DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.


Top
 Profile  
 
PostPosted: Sun Jan 19, 2014 8:40 am 
Offline
Wayist

Joined: Wed Jan 01, 2014 8:15 pm
Posts: 17
I'd say give options for all three differently.

Also, if possible, when someone has the "prompt" option going, if they ignore a given encounter, can you auto-ignore encounters from that party for the next 15-20 turns?


Top
 Profile  
 
PostPosted: Sun Feb 02, 2014 3:50 am 
Offline
Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1591
Location: A shallow water area south of Bree
Crim, The Red Thunder wrote:
The game feels like orc patrols are supposed to be handled differently, and a greater challenge to the player. Adventurer parties just wander and can (usually) be avoided. Orc patrols actively harass and chase you across the entire freaking continent until you get cornered and have to fight them. They always felt like a required challenge.

So if you handle them via this, I vote for a separate function.

My thoughts exactly, hence the question. The new game option is "Orc patrol reponse strategy", and works the same way as the current option.

rod wrote:
I'd say give options for all three differently.

? Do you frequently treat adventurers parties and ziguranth patrols differently?

rod wrote:
Also, if possible, when someone has the "prompt" option going, if they ignore a given encounter, can you auto-ignore encounters from that party for the next 15-20 turns?

For that, I went with a new game option "Extended evade duration", to specify the number of turns of auto-evade you want (defaults to zero). The extended evade will show up as a new "Extended Evade" temporary effect, which you can cancel early in the usual manner.

All of this is now out in v2 (still not yet on Steam, annoyingly... :evil: )

_________________
"Blessed are the yeeks, for they shall inherit Arda..."