Crim, The Red Thunder wrote:
The game feels like orc patrols are supposed to be handled differently, and a greater challenge to the player. Adventurer parties just wander and can (usually) be avoided. Orc patrols actively harass and chase you across the entire freaking continent until you get cornered and have to fight them. They always felt like a required challenge.
So if you handle them via this, I vote for a separate function.
My thoughts exactly, hence the question. The new game option is "Orc patrol reponse strategy", and works the same way as the current option.
rod wrote:
I'd say give options for all three differently.
? Do you frequently treat adventurers parties and ziguranth patrols differently?
rod wrote:
Also, if possible, when someone has the "prompt" option going, if they ignore a given encounter, can you auto-ignore encounters from that party for the next 15-20 turns?
For that, I went with a new game option "Extended evade duration", to specify the number of turns of auto-evade you want (defaults to zero). The extended evade will show up as a new "Extended Evade" temporary effect, which you can cancel early in the usual manner.
All of this is now out in v2 (still not yet on Steam, annoyingly...

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