ToME: the Tales of Maj'Eyal

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PostPosted: Sun Sep 16, 2012 11:04 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
So after one too many times getting ambushed around a corner and hopelessly outmatched by those @#$%ing adventurers parties on the world map, I'm finally putting my foot down; hence this addon.

("But Zizzo, you can just avoid them!" No, you can't, not always. Not when they're behind trees where you can't see them until they're right on top of you. Not if you're in the area of the Sandworm Lair and there are three of them surrounding you. Not if you're in one of those little cubbyholes where the mid-level dungeons get randomly placed and there's genuinely no other way to go.)

Fair warning: this addon won't affect adventurers parties that were already present on the world map. We Apologize for the Inconvenience.(TM)

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Last edited by Zizzo on Wed Nov 13, 2013 5:16 am, edited 7 times in total.

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PostPosted: Sun Sep 16, 2012 11:41 pm 
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Uruivellas

Joined: Sat Jan 14, 2012 12:02 am
Posts: 703
This is way off-topic, but Zizzo, is there still a place on the internet where your DitLs can be accessed without the Waybackmachine?


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PostPosted: Fri Sep 21, 2012 1:08 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
Parcae2 wrote:
This is way off-topic, but Zizzo, is there still a place on the internet where your DitLs can be accessed without the Waybackmachine?

Not currently. There's a blog section on the wiki that I've been meaning to look into... [checks] ooh, and they even have a Day in the Life category for blog entries. Hmm, would T2 DitL's be too off-topic there, though? Failing that, I suppose I could repost them in the T2 section of the forum?

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PostPosted: Wed Oct 03, 2012 6:16 am 
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Thalore

Joined: Thu Sep 29, 2011 6:55 pm
Posts: 125
If nothing else, your halfling trapper DITL from T2 REALLY needs to be preserved for my perverse enjoyment.


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PostPosted: Sun Dec 16, 2012 10:57 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
Two quick notes:
  • Did a rewrite of the No Adventurers Parties addon to use hooks instead of overloading, which appears to fix some conflicts with other addons.
  • Inspired by this discussion, I've written a variant of this addon, Opt-in Adventurers Parties, which gives you a dialog when an adventurers party attacks you, allowing you to fight or evade them.

[edit 2013-11-13 12:05am: Technical info:]
Code:
Opt-in Adventurers Parties:
  Hooks:
    GameOptions:tabs [to add our game option]
  Superload:
    mod.class.Player:
      onWorldEncounter() [to wedge in our dialog in the right place]

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Last edited by Zizzo on Wed Nov 13, 2013 5:05 am, edited 1 time in total.

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PostPosted: Wed Dec 19, 2012 12:05 am 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
Ummmm.... Any chance you can rerelease these for b44 (1.0.0RC1)? Kinda like to not lose ability to link in chat...

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Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:
DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.


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PostPosted: Wed Dec 19, 2012 2:56 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
We Apologize for the Delay(TM); just got through building and testing everything. These have now been pushed out.

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PostPosted: Wed Dec 19, 2012 5:51 am 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
Opt in adventurer parties is giving me an error message about a bad addon when I use it. (Yes, it's the .44 version, used on RC1.) Shows up fine in the addon list, but isn't allowing the online profile to function, linking disabled, etc. Error message on game load with addon active. (Also balloons load time HUGELY, but that's likely a result OF the bad addon detection.)

Edit: (Forget that last part, ballooned times are a result of other changes, according to the chat group.)

Edit, Again: Further problems with other things have led chat group to offer the insight that it might be a RC1 bug itself, so I provide a link here to that topic: viewtopic.php?f=42&t=35729

....Did I do something wrong?

Edit (Yet again): Alright, for the moment, everything else APPEARS to have started working again, but all attempts at getting your optin adventurers to function without causing validation to fail, still fall flat. Maybe it IS the addon.

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Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:
DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.


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PostPosted: Fri Dec 21, 2012 12:58 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
Crim, The Red Thunder wrote:
Alright, for the moment, everything else APPEARS to have started working again, but all attempts at getting your optin adventurers to function without causing validation to fail, still fall flat. Maybe it IS the addon.

[checks] Ah, turns out I screwed up copy/pasting the MD5 for Opt-In Adventurers Parties (I'm surprised that isn't computed server-side, actually...). I've fixed the problem, and both addons now report as valid for me. We Apologize for the Inconvenience.(TM)

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PostPosted: Sat Dec 22, 2012 4:11 am 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
Yay! Thanks! No more adventurer instagibs, but still the temptation to farm them with my tanky characters!

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Currently playing under the name Aura of the Dawn 4 down, 227 to go!
Proud author of Orc Pit Restoration Project, Faction Allies, Dwarven Adventurer addons
SadistSquirrel wrote:
DarkGod has two arms, one with an opened hand, one with a closed fist. You got the fist.


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PostPosted: Sat Dec 22, 2012 6:25 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
Both No Adventurers Parties and Opt-in Adventurers Parties should now be updated for RC2.

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PostPosted: Fri Dec 28, 2012 3:47 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
Good grief, no sooner have I pushed out RC3 versions of my addons than RC4 is released... :? :wink: Ah well, both addons are now updated for RC4.

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PostPosted: Fri Dec 28, 2012 2:34 pm 
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Wyrmic

Joined: Sat Sep 24, 2011 12:15 am
Posts: 256
Thank you very much for the opt-in version.


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PostPosted: Tue Jan 01, 2013 1:36 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1546
Location: A shallow water area south of Bree
Robsoie wrote:
Thank you very much for the opt-in version.

[bows] Bumping them both up to v1.0.0. Quickie poll while I'm here: do we need similar handling for Ziguranth patrols? They don't seem as tough as adventurers parties, but I have been curbstomped by them at least once that I can recall.

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PostPosted: Tue Jan 01, 2013 2:11 am 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
I haven't seen multiple Zigur patrols clog up the entrance to a dungeon the way adventurers do, which is the main reason why I use the addon.


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