ToME: the Tales of Maj'Eyal

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PostPosted: Tue Apr 12, 2016 12:29 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Pushing out v9r.2, fixing a bug when you try to learn a talent for which you don't meet the requirements.

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PostPosted: Tue Apr 19, 2016 3:24 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Pushing out v9s, with support for learning the Steamtech/Physics and Steamtech/Chemstry trees.

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PostPosted: Thu Apr 28, 2016 6:07 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 342
Found an error related to
Quote:
Steamtech/Physics and Steamtech/Chemstry trees.
part of the planner
Code:
Lua Error: /mod/dialogs/PointPlanDialog.lua:552: attempt to index global 'player' (a nil value)
   At [C]:-1 __index
   At /mod/dialogs/PointPlanDialog.lua:552 use
   At /mod/dialogs/PointPlanDialog.lua:1210 startPlanDialog
   At /mod/dialogs/PointPlanDialog.lua:954 fct
   At /engine/ui/Button.lua:63 fct
   At /engine/Mouse.lua:58 receiveMouse
   At /engine/Mouse.lua:98 delegate
   At /engine/ui/Dialog.lua:657 mouseEvent
   At /engine/ui/Dialog.lua:399 fct
   At /engine/Mouse.lua:58


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PostPosted: Thu Apr 28, 2016 10:50 pm 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Hellcommander wrote:
Found an error related to
Quote:
Steamtech/Physics and Steamtech/Chemstry trees.
part of the planner

[sound F/X: source diving] Ah, return of the stupid copy/paste error. v9s.1, just pushed out, should fix that. We Apologize for the Inconvenience.™

Oh, and while I've got you on the line, I never could find that Spine of the Spire thing you were talking about earlier.

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PostPosted: Fri Apr 29, 2016 4:52 am 
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Archmage

Joined: Tue Nov 09, 2010 7:43 pm
Posts: 342
I see it got jumbled a bit and btw I check this forum often enough :P.


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PostPosted: Sat Apr 30, 2016 3:00 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Hellcommander wrote:
I see it got jumbled a bit and btw I check this forum often enough :P.

Umm… okay, but my question was, is this still a bug that I need to fix, and if so, where can I find the thing you were seeing the bug with?

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PostPosted: Fri Jul 08, 2016 2:53 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
For most of the escort quests, the planner doesn't list the talent rewards, since they're either talents you already have access to or talents you can't improve. An exception to this, as a Steam user recently noted, is the Exotic Weapons Mastery talent reward from the lost warrior escort quest; if you were hankering for, say, a whip-wielding character, you'd certainly want your point plan to reflect getting that talent and maxing it.

And so v9t, just released, adds support for this in the planner dialog. Since the player's knowledge of this particular talent source wasn't being tracked before, as a fallback we treat it as known if the Technique/Conditioning tree from the same quest is known.

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PostPosted: Wed Aug 17, 2016 1:00 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Pushing out v9t.1, with some compatibility modifications for the Odyssey of the Summoner addon.

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PostPosted: Tue Sep 06, 2016 3:14 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
So I just found that nice juicy source of talent trees in the Embers campaign… :mrgreen: I'm working on an update that will make those trees available in the planner; at the same time, I've got another change I'm planning, and I'd like to get some feedback on it.

I remember seeing a comment, I think here on the forum (though to my great annoyance, I can no longer find it :? ), complaining about the difficulty or inability to undo certain point allocations in the planner dialog. I haven't really tried reverting anything but not-yet-spent talent points, so I'm assuming this is referring to things like category points and prodigies. To wit:
  • The way the planner dialog implementation is intended to work is that points allocated in the plan but not yet actually spent in the character will be treated as "uncommitted", as though you'd spent the points in the dialog but not yet hit the accept-changes button; thus, I think it would allow backing out a category point under the same conditions that the level-up dialog will allow an uncommitted category point to be backed out. I haven't tested this, though.
  • Prodigies are trickier. AFAIK there are only two prodigies that confer talent trees, Worldly Knowledge and Tricks of the Trade, neither of which I have any experience with. Are these prodigies' effects "live", in that selecting them from the prodigies dialog makes the related trees immediately available in the level-up dialog, or do you have to "commit" the prodigy point for the trees to become available? If the latter, that's not really suitable for the planner dialog; I may need to list those as available talent sources in the setup dialog instead (and maybe disable the prodigy popup as otherwise unrelated to talent point planning).
  • I think that covers everything; anything I'm missing?

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PostPosted: Sun Sep 11, 2016 10:58 pm 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
Well, that was rather more convoluted than I was expecting… At any rate, v10 is now out, with all the stuff mentioned above. The bonuses from Tricks of the Trade and talent trees from Worldly Knowledge are assumed known to the player, since they're described right there in the levelup dialog, and thus they're immediately available to the planner. That Embers source is considered known to the player based on the presence of the class unlock that happens at the same time, so if you've already unlocked that class, those trees should be listed in the planner dialog. And since you can also get Exotic Weapons Mastery from this source, we expose that via the planner too, as we did with the lost warrior escort quest.

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PostPosted: Tue Oct 25, 2016 10:19 pm 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
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Location: A shallow water area south of Bree
…So, how long has Blighted Summoning been giving the Alchemist's golem three points of Corrupted Strength instead of one? :oops: Pushing out v10a to get that right. We Apologize for the Inconvenience.™

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PostPosted: Fri Mar 10, 2017 12:13 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Release v10b for v1.5 tweaks the new "Hide unlearnt categories" checkbox a bit: if you don't know a talent tree but your talent plan includes learning it, that tree won't be hidden by the checkbox. If the checkbox is off, unlearned talent trees included in your plan are marked with [+], as before.

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PostPosted: Fri Mar 10, 2017 12:21 am 
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Uruivellas

Joined: Sun Jun 15, 2014 12:19 am
Posts: 877
Location: Yeehaw, pardner
Zizzo, are cornac bonus points included (from 1.5)?

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PostPosted: Sat Mar 11, 2017 2:30 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Micbran wrote:
Zizzo, are cornac bonus points included (from 1.5)?

Yeah, that comes for free. Remember, the way the planner works is by cloning your character, force-leveling the clone up to level 50, and opening a levelup dialog on the clone. Thus, any changes to what points your character gets on levelup are automatically applied equally to the clone.

In the meantime… :oops: Apparently I botched something pretty badly here. v10b.1, just pushed out, should fix what I think the problem is, but I don't know if the bug permanently breaks the character, and if it does, I don't know how to fix it. We Apologize for the Error.™ :oops: :oops:

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PostPosted: Sat Mar 11, 2017 4:37 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1313
Location: A shallow water area south of Bree
Zizzo wrote:
[…] but I don't know if the bug permanently breaks the character, and if it does, I don't know how to fix it.

Having now convinced myself (more or less :? ) that I do in fact know how to fix it, I've pushed out v10b.2, which attempts to patch up characters broken by the bug. We Apologize for the Continued Inconvenience.™ :oops:

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