To install, simply extract in your addons folder so you have a tome-wights folder.
WARNING: Unless you like being unable to progress through the game, you really should be 100% sure you got your Cloak of Deception before leaving the starting zone. As of now, there are no warnings/ways to go back if you try and leave without it.
So, what is this?
Mainly, a fully playable new undead race, including graphics - credits to Shockbolt for letting me use his lich tile as a base and to DarkGod for helping me with the fog particle - and a new zone.
Also, and I should have mentioned this WAY before, credits to Lorc for the base images I used for the talent icons.
While not 100% faithful to Wight NPCs(for example, these wights have a +Will rather than +Mag)passive, I think it's a decent adaptation, and will be improved later on.
Some issues/plans:
- General rebalancing and cleaning up descriptions, lore, graphics(talent icons a bit rough around the edges).
- Tweak The Draining, perhaps a name change, mechanics more in line the new save system.
- Improve the starting zone significantly, including perhaps 'burial mound'vaults. Also, currently not making the whole level dark because, with a forest layout, that would be very awkard. Assume that your special connection to this place lets you know your way around

- (extra important) Actually put Wights in the Moors, other than the player. This is not done now because I'm not a fan of the current Wight NPCs, and they would be harsh foes at level 1(drain exp, confusion, flameshock...removing these talents would make them even duller), so I plan to remake them(perhaps with a Cursed/Doomed theme) and include some in the starting zone.