ToME: the Tales of Maj'Eyal

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PostPosted: Thu May 21, 2020 10:40 pm 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
One of the things that's been vaguely bugging me about the various changes in 1.6 is that if the Rune of Dissipation is now effectively mandatory, then the player is now effectively limited to four inscriptions (modulo Writ Large, of course). As a stab at mitigating this, I've put together a Rod of DIssipation addon, which changes the Urkis quest reward to the eponymous rod. The rod should be functionally identical to the rune (it even reuses the rune's talent under the hood), but without taking up a precious inscription slot.

[And no, obviously this isn't going into ZOmnibus… :wink: ]

[Implementation notes:]
Code:
Hooks:
  Chat:load [to modify the Urkis reward in Linaniil's chat]
  Entity:loadList [to load our Rod of Dissipation definition]

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PostPosted: Thu May 21, 2020 11:10 pm 
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Archmage

Joined: Fri Oct 09, 2015 2:27 pm
Posts: 306
I approve of this. We have some really fun runes now, so this gives more space for that if nothing else.

This rod has the same cooldown as the rune, correct?


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PostPosted: Fri May 22, 2020 1:17 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
Chronosplit wrote:
This rod has the same cooldown as the rune, correct?

20 turns. That's one of the first things I checked.

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PostPosted: Fri May 22, 2020 11:30 am 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 295
Zizzo wrote:
Chronosplit wrote:
This rod has the same cooldown as the rune, correct?

20 turns. That's one of the first things I checked.


Affected by Device Mastery?


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PostPosted: Sat May 23, 2020 12:07 am 
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Sher'Tul Godslayer

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1839
Location: A shallow water area south of Bree
tabs wrote:
Affected by Device Mastery?

(shrug) No idea. Do we want it to be? How could I tell, and how would I change it if need be?

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