ToME: the Tales of Maj'Eyal

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 Post subject: Recaiden's Undead Races
PostPosted: Sun May 12, 2019 4:55 pm 
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Wayist

Joined: Mon Jul 30, 2018 8:41 pm
Posts: 29
This is a topic for my addons that each add a new subrace of Undead.
Mummy: https://te4.org/games/addons/tome/mummyrace
Banshee: https://te4.org/games/addons/tome/race-banshee

If you want to get started immediately, I recommend https://te4.org/games/addons/tome/ignore-raceclass-locks

Mummies
They're unlocked by killing the Mummy Lord in the ancient elven ruins.
80% Poison Immunity
100% Bleeding immunity
100% Fear immunity
Don't need to breathe
+3 Strength, -3 Dexterity, +2 Magic, +3 Willpower
Life Rating: 12
Experience penalty: 20%

Embalming
Mode: Passive
Increases Strength, Willpower, and Fire Resistance.

Entangle
Mode: Active
Speed: Instant
You animate part of your bindings and wrap them around a foe.
The mummy wraps will constrict the target, slowing it for 5 turns.

Inevitability
Mode: Passive
Your triumph is inevitable; you overcame death and all lesser foes will eventually crumble before you.
Each time you hit an opponent with an attack, you curse them, reducing their resistance to all damage by 3%
Each time you take damage, you resolve yourself to outlast this harm, increasing your resistance to damage by 3%

Canopic Jars
Mode: Active
Speed: Instant
You can learn 4 jar talents, which respectively remove a detrimental effect of the matching type or restore resources.
Using 1 jar puts the others on a short cooldown.

Banshees
They're unlocked by unlocking any other undead.
100% Silence Immunity
100% Bleeding immunity
100% Fear immunity
+3 Dexterity, +2 Magic, +5 Willpower
Life Rating: 9
Experience penalty: 20%

Deathly Wail
Mode: Active
Speed: Instant
Let out a maddening shriek, which attempts to confuse the target creature for 5 turns.
The confusion improves with your willpower.
Also improves Dexterity and Willpower.

Graveborn
Mode: Passive
The journey into death and back has hardened you against many mortal frailties, providing 3-20 resistance to cold, darkness, and blight damage, and increasing your maximum resistance to those elements by 5-15%.

Doomsayer
Mode: Passive
Your presence cuts into the spirit of your enemies, sapping their life force.
Each time you damage an opponent (once per turn per target) or affect them with your Deathly Wail, you curse them for 5 turns, reducing their healing factor by 10%.
This stacks up to 5+Talent Level times.

Ghostly
Mode: Active
Speed: Instant
Disperse yourself into a ghostly, insubstantial form for 3 turns. While in this ghostly form, you can walk through walls and do not need to breathe.
During your first three steps, you will move faster. The speed boost will improve with your Dexterity.
If you are inside a wall when the effect ends, you will move to the nearest open space.


Last edited by Recaiden on Sun Jun 02, 2019 4:34 am, edited 1 time in total.

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PostPosted: Mon May 13, 2019 1:49 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5923
These sound nice.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


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PostPosted: Mon May 13, 2019 4:07 am 
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Wayist

Joined: Tue Mar 07, 2017 6:42 am
Posts: 20
Sometimes, the banshee start can generate such that you can't get out of the level. Still enjoying the race, though!


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PostPosted: Mon May 13, 2019 10:36 pm 
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Uruivellas

Joined: Tue Feb 17, 2004 4:43 pm
Posts: 616
Amakthel wrote:
Sometimes, the banshee start can generate such that you can't get out of the level. Still enjoying the race, though!


Yeah, I was coming here to say that. Luckily, I was testing the race with an archmage, so I just blasted through the trees to find the stairs. It's not a huge deal -- it's not like the player has a lot invested in the character at this point -- but I imagine it's also not how the creator wants people introduced to the results of his or her hard work. Since there are levels (the kidnapped merchant event, for instance) where undiggable walls never interfere with a player's ability to find the stairs to the next exit, it's something that can be fixed and has code already available.


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PostPosted: Sun Jun 02, 2019 4:33 am 
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Wayist

Joined: Mon Jul 30, 2018 8:41 pm
Posts: 29
For some reason I wasn't subscribed to this thread, and just thought no one had posted. :oops:

Thanks for bringing this problem to my attention.

I've uploaded a new version of the banshee addon.
  • The starting level should always have the entrances and exits connected. It was a simple oversight in the level generator.
  • Separately, the stairs in the Kidnapper's Hideout are now one-way. Since it's a disappearing zone like the blighted ruins, there's no reason to be back to the grave site once you've gone inside.
  • The two racial addons have sound effects.
  • Deathly wail no longer silences, only confuses. The confusion was enough of a lockdown without double-disabling mages, even if it is in-theme.


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