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 Post subject: Shapeshifter ?possible
PostPosted: Sun Jun 24, 2018 6:49 am 
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Wayist

Joined: Sat May 12, 2018 5:43 am
Posts: 24
I had a bit of a think and play around, after putting some hours in playing the game (offline only as satellite is just tooooo expensive to go online) and looking through the appropriate sections of code.

I decided to try to spec and build an adventurer/shapeshifter, however i'm wondering if it wouldn't be better as a shapeshifter/adventurer with the race rather than class being shapeshifter and tied to an adventurer class? Will have a lot of power to start with (such as 90% to regen's) but little in other things. It's for someone who has played fairly heavily and getting bored or a strategy player rather than a hit-and-kill player.

Don't know if it's possible as darkgod may be unhappy with me wanting extra weaponsets. Not even sure if it's possible (hint-hint)? I'm thinking of something like they start with one set of weaponsetslots at level 1 (rather than the two currently) and get others at levels 5/10/20/40, and I mean full sets of slots and not just weapons and arrows/shots with the appearance/stats defaulting to the first set if the matching slot is not equiped. You'd have to have the strength to equip the extras though, so just because you have it doesn't mean you will use it.

I'm spec'ing it to have things like no manufactured metal in weaponsetslots, although i'm not sure how if it's even possible yet. We wouid need a few extra weapons and the like, extra non-metal rings and amulets to start with and maybe some non-metal shields with levels up to one containing slots to add gems.

And a biggie if possible, would be to change the players appearance when changing between slots, can work around this easily, but it would be cool to do it.

Anyone any other ideas in what should be included?

I'll continue spec'ing at present and put up a "Description" for the player next time, when i think i have something workable.

I'd also like some feedback from some who play as a mage as I could never get my head around that one!


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PostPosted: Sun Jun 24, 2018 2:58 pm 
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Archmage

Joined: Mon Mar 28, 2011 12:42 pm
Posts: 367
I have no idea what you’re doing, whether you’re altering an existing mod or working from scratch.

It would seem like Possessor probably has most of the code you need. If you just gave some kind of initial stable of shapeshifting options and perhaps unlocked more types with more talent investment, kept the player with some default, sub-elite forms of which they had infinite copies rather than copying specific enemies, and perhaps borrowed Zizzo’s Proper Possessor code for having Possessed shapes heal you’d have a workable baseline.

Besides that, I dunno. But good luck!

_________________
My class guides: Possessor, Oozemancer


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PostPosted: Sun Jun 24, 2018 11:53 pm 
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Uruivellas

Joined: Mon Oct 09, 2006 7:47 pm
Posts: 615
You can have a look at this addon. It creates a race with 4 arms, 4 weapon slots, 4 rings and 2 gloves IIRC. It may be a good starting point.

https://te4.org/games/addons/tome/xornModded


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PostPosted: Mon Jun 25, 2018 8:10 pm 
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Uruivellas

Joined: Mon Jan 27, 2014 10:40 am
Posts: 696
Changing character appearance is super easy, that part's not hard.

Having additional equipment sets is a /mess/. I know because a friend coded it for me for a class that I never finished making! it's possible, but... really complicated.


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PostPosted: Mon Jun 25, 2018 10:37 pm 
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Wayist

Joined: Sat May 12, 2018 5:43 am
Posts: 24
astralInferno wrote:
Changing character appearance is super easy, that part's not hard.

Having additional equipment sets is a /mess/. I know because a friend coded it for me for a class that I never finished making! it's possible, but... really complicated.


Thank you all, and especially astralInferno, that is the part I was sort of hoping darkgod had hidden away somewhere and I could just link into. I really are not a programmer nowadays, just a scripter. I shall have a look at the posessor.

I'm sort of considering a mix of bits of character code and a npc (gwelgoroth) as the default character .jpg, but with more and more thought i'm thinking on having it as a race and have it tied to the none class. Then I can put most of the character bits in the one .lua file.

I shall continue...


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