ToME: the Tales of Maj'Eyal

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 Post subject: Re: Playing again
PostPosted: Fri Jul 22, 2016 5:37 am 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
Looking at it, I think that Timeline Threading is probably stronger than Stasis. I just took Stasis to free up my Inscription slot because I have to play with a shield.


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 Post subject: Re: Playing again
PostPosted: Fri Jul 22, 2016 11:12 am 
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Higher

Joined: Wed May 08, 2013 11:51 pm
Posts: 52
I don't have much to offer about Paradox Mages, but I can tell you that I follow your thread daily as I'm not that great either, and it's valuable to learn from others as they go!

As for Timeline Threading or Stasis, I'd both as rather interchangeable at lower difficulties ... I'm not so sure once you get into the harder modes. I've seen in several places that Hidden Resources is almost mandatory for a Prodigy, though I'm not sure if you -have- to grab it first or if it could safely be the second grab. (I'd be leaning towards grabbing something like Cauterize first, as you mentioned!)


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 Post subject: Re: Playing again
PostPosted: Fri Jul 22, 2016 9:15 pm 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
Thanks for the support.

I found an amazing weapon and spent 4000 for a decent cloak. It would be better if I wasn't a caster, but is still good I think.

I have 1.5 Prides to go, no problems.

I am probably going to need to find some way to get additional levels.

I don't find myself using Hidden Resources often. Maybe because I haven't really included it in my rotation yet. I have found a few fights where things like Hidden Resources and Entropy are excellent though.

I keep thinking that I want to gt some Vault space for my awesome equipment.


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 Post subject: Re: Playing again
PostPosted: Sat Jul 23, 2016 7:01 pm 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I think there are at most 2 dungeons left? (crypt in east and 1 pride) I don't see the Golem Graveyard or the Ooze Nest.

http://te4.org/characters/66232/tome/9d ... 8a74863815 my character

I Could easily get the Emerald. With the Peterfied Wood that would make a truly amazing amulet.

I still am not sure about items: foot wear, second ring, amulet, belt... even back.

I Think I am satisfied with gloves. Although I haven't used them yet.

I probably can get only one more randard (4000 gold).


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 Post subject: Re: Playing again
PostPosted: Sun Jul 24, 2016 12:04 am 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I have done the crypt and the last Pride.

I think there is only the 'end' and the Vor Vault and the Far Portal. It is possible that I could get an empty amulet or enough for a 3rd (I still could buy my second) Rand Art before finishing.

I hear that the Vor Vault is very very difficult though.


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 Post subject: Re: Playing again
PostPosted: Mon Jul 25, 2016 12:40 am 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I have been using the farportal
http://te4.org/characters/66232/tome/9d ... 8a74863815

One T5 empty ring, no empty amulet. I am thinking about putting one of my special gems (the wood or getting the emerald) into the ring and using that for my ring. Currently my weakest points are the belt and the amulet (and the second ring?).

I just got a pretty nice pick. I can use it and then make a couple of swings and actually hit!

My boots make me stun immune, so I really don't need the emerald for that anymore.

My last fight, that gave me the pick, was very difficult. I only used timeless when I needed it and I still used timeless like 4 times. There were at least two inner demons and the soplist horror was cloned at least once (and I got up to 100% paradox for a minute). I had thought that maybe I Could get rid of my wild if I got 100% stun resist but I used it quite often to enable my talents. I ran away 2-3 times in the fight (not very far away, I only have dim step and controlled phase door).

He was immune to attenuate, stun and entropy so that is what made him so difficult. I had to use dust 2 dust and similar spells.


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 Post subject: Re: Playing again
PostPosted: Mon Jul 25, 2016 6:52 pm 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I have some new cool items to probably not use. And I finally realized I could store stuff in Fortress and not carry it around, so the items I am thinking about Vaulting are there and I can use a real belt. It seems to me that Farportal is getting tougher and tougher, The hardest fight was a bit ago, but the last couple of goes were definitely the hardest as far as each 'step'.

I have shoes that give really high armor and strength but sacrifice some spellpower and stun resist.

I have some necklaces that might be worth wearing.

I am level 50.

I still can purchase 1 randart. Should I get a ring? Or a Lite? Or something else?


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 Post subject: Re: Playing again
PostPosted: Tue Jul 26, 2016 6:12 pm 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I got mysticism and then the extra 4 stat points. That was a mistake, as I could only put them in Con/Dex. I decided to quit looking for an Amulet and so was not interested in the Emerald. I got a Ring as my third Randart.

I guess I quit trying to do the Farportal and just (hopefully) win.


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 Post subject: Re: Playing again
PostPosted: Tue Jul 26, 2016 6:32 pm 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
Not sure what to do with my last 5 class points. I have been starved for many levels, but now I have a lot.

Time Shield?

Quicken?

Materialze Barrier (I can use D2D and Disintegrate to set up a 1000 damage 6 turn bleed in radius 2 but that takes 2 turns to make happen).

For Generics:

I can go up to 4 or 5 Armor and increase Amor Hardness (I have tons of Armor).

I could put up Energy Decomposition the remaining 2 and See the Threads.

I could put Foresight and Precognition up and have huge defence and telepathy.

I could put up Spin and double spellpower and defense and saves.

I could do some mix... maybe 4 into spin and 4 into foresight?


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 Post subject: Re: Playing again
PostPosted: Wed Jul 27, 2016 1:14 am 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 222
Why not the gravity tree? It's really quite good. 5 points in Gravity Spike does excellent physical damage.


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 Post subject: Re: Playing again
PostPosted: Wed Jul 27, 2016 4:59 am 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I am a winner. The last fight was relatively simple, much more so than some of the FarPortal fights and even some of the Stair fights.

The PM class is really strong. I recommend bpat (? is this right ?) basic plan of Flux and Entropy/Energy.


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 Post subject: Re: Playing again
PostPosted: Wed Jul 27, 2016 11:09 am 
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Higher

Joined: Wed May 08, 2013 11:51 pm
Posts: 52
Grats!

I've been meaning to work on a serious PM clear. This is great inspiration! Ideas on your next class to try for a win?


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 Post subject: Re: Playing again
PostPosted: Wed Apr 05, 2017 3:58 am 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I am trying the new Rogue (trying Skeleton).

https://te4.org/characters/66232/tome/b ... 9e04507653 currently lvl 15

My thinking is that if you are going for stealth/daggers that you want (Basics, I think, I am still trying to figure it all out). I am not giving + on everything because I don't know what scales well.

Stealth 5/2/1/1 (so far I think you only need 1 in soothing darkness, since that gives you reasonable stamina/health regen, but maybe you should play this more aggressively)
Duelist 2/1/1/1 (you are using 2 daggers, and being able to press a button to give status ailment is good)
Artifice 3/1/1/3 (lvl 10) (I got Artifice for the utility and because the most important thing is to have 'saves', especially pre lvl-20. I got Rogue's Brew first since it gives me a nice heal and status removal, smokescreen as the second, and I am not sure what as the third (probably grappling hook) Mastery really improves everything and depending on scaling might need to be 5)
Dual Techniques 1/1/1/1 (I think you get them all)
Poisons 1/2/2/1 ( I think that you want at least 1/2/x/x to deal with groups of enemies and the additional 1/2/2/1 just improves your poisons enormously at small cost)
Lethality 1/1/1/1 (I think you get them all)
Throwing Knives 1/1/1/0 (I don't think you need to make them awesome, but you want to have the extra range attack and 1/1/1/0 instead of 1/0/0/0 for the status ailments and second range attack)

Assassinate 1/1/1/1 (lvl 20)

3+4+6+4+8+5+13+4 = 47 so that doesn't get me all the way to 50

Skeleton 5/5/5/5 (initially something like 1/3/2/5 or something like that)
Combat Training 5/0/5/1/0/5 (I probably didn't need the accuracy, Light Armor and Dagger Mastery are good... max ASAP)
Mobility 1/1/1/1 (you probably want more)
Survival 1/1/1/1 (that last one is really nice, overall a much better tree)

20 + 16 +4 + 4 = 44 so near the top... scoundrel seems nice but I am not sure it is necessary with the extra points that can be put into survival and mobility... same with escorts

JM


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 Post subject: ~
PostPosted: Wed Apr 05, 2017 2:36 pm 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
BTW, I had ~40 defense at lvl 10 and ~55 defense at lvl 15.

JM


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 Post subject: Re: Playing again
PostPosted: Tue Apr 18, 2017 12:49 pm 
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Halfling

Joined: Tue Sep 10, 2013 11:38 pm
Posts: 82
I really like the new Rogue, but it made me look at the SB again and I am trying to make Viel work.

I think that in the end game probably Shalor is best, but Cornac or Skeleton? are easier in the early game. And the early game is hard.

Skeleton and Shalor need to take World Knowledge as the first prodigy at 36 and get Chronomancy/Light (whichever they don't have). If you don't get an escort that gives you Chronomancy or Light then you can't do this build. Cornac has more flexibility.

At level 10 Cornac should have 2 of Light/Chronomancy/Temporal (only 1 generic) while the others should have one (either Temporal or Light).

As a Cornac:

At level 5 (first boss down):
2 in Light Amor Training/Dagger Mastery (dex 22)
1 in Healing Light or 1 in Time Shield (mag 20) (note requires use of Cat point and hopefully magic gear, it is hard to have enough dex/mag in early game)
float a point in Rush

Around 12:
3 in Light Armor Training/Dagger Mastery (dex 28)
5 in Phase Door (mag 20)
1 in Shadow Feed (cun 28)
1 in Time Shield (mag 20) (note if you didn't get it earlier)

Around 18:
4 in Light Armor Training/Dagger Mastery (dex 34)
1 in Shadow Dance (cun 36)
1 in Barrier (mag 28)

At 20 open Ambush

Around 22:
1 in Shadowviel (cun 46)
1 in Essence of Speed (mag 36)
1 in Trained Reactions (dex 36)

I am not sure the exact order yet. But the idea is that you are running Essence of Speed, Trained Reactions and maybe Blade Furry, and then you pop Time Shield/Barrier/Heroism/Providence? before doing a Shadowviel. When life gets more dangerous (36) you get Contingency to give you a 'save me' whether that is a healing light or shield or teleport.

After shadowviel you used phase door/shadow dance/blinding powder/etc to hide and recover to do it again.

JM


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