Impressive try. Is it eternal guard prodigy worth on insane for sun pally?
Definitely, debuff effects on higher difficulties is really issue. Thats perma stun mobs or ~40 turns disease.
It's definitely helpful, although it's debatable whether it's the best choice. Draconic Will might be a better option, but it's hard to say.
I believe that standing in the path of the sun does take turns, so that would not have been an option.
It does. I mean waiting a few turns out, since i had put 8 tiles between myself an the enemies. The stuns had around 4-6 turn duration at the time iirc, so I might have been able to survive long enough to use Teleport. I think because I had roughly -90% movement speed when I took a step, the enemies got 10 free turns on me.
The best option, though, would have been to avoid this fight entirely because I didn't really need to do kill these mobs. I tend not to skip things and probably should do so more often.