ToME: the Tales of Maj'Eyal

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 Post subject: Beat the game: Anorithil
PostPosted: Tue Jul 06, 2010 6:22 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
So I tried an anorithil this time around, forgot to do the elven ruins :/

This character was a cakewalk, primarily because I scummed (err.... found ;)) a ring of invisibility +8 from Angolwen.

What should be noted is that right now they cannot beat mt doom ahead of time because of their faction. So they will have to let them become more powerful.

no real harrowing moments as my invis helped me out a lot, and I knew to do ranged against eternal bone golems rather than try to melee them.
Code:
  [Tome 4.00 @ www.te4.org Character Dump]

Sex              : Male         STR:  29
Race             : D??nadan     DEX:  15
Class            : Anorithil    MAG:  70
Level            : 37           WIL:  27
Exp              : 19%          CUN:  73
Gold             : 1995.18      CON:  29

Attack(Main Hand):  31          Life             :     762/777
Damage(Main Hand): 102          Stamina          :     234/262
APR   (Main Hand):   4         
Crit  (Main Hand):  19%         
Speed (Main Hand): 1.00         Equi             :     0

Fatigue          : 22%          Spellpower:   97
Armor            : 6            Spell Crit:   42%
Class            : 8.75         Spell Speed:   1
Class            : 8.75         

Arcane damage:  10%
Fire damage:  40%
Cold damage:  10%
Lightning damage:  18%
Acid damage:  10%

Physical Resist:  21
Spell Resist   :  31
Mental Resist  :  32

Fire Resist:  55%
Cold Resist:  60%
Nature Resist:  20%
Lightning Resist:  35%
Acid Resist:  35%

Number of NPC killed: 1847
Most killed NPC: uruk-hai (164)

  [Talents/Skills Chart]

 - Technique / Combat training        (mastery 1.00)
    Heavy Armour Training (skill)     1/5
    Massive Armour Training (skill)   0/5
    Health (skill)                    4/5
    Weapon Combat (skill)             4/10
    Sword Mastery (skill)             0/10
    Axe Mastery (skill)               0/10
    Mace Mastery (skill)              0/10
    Knife Mastery (skill)             0/10
 - Cunning / Survival                 (mastery 1.10)
    Trap Detection (skill)            5/5
    Heightened Senses (skill)         5/5
    Trap Disarm (skill)               5/5
    Evasion (skill)                   0/5
 - Wild-gift / Sand drake aspect      (mastery 1.00)
 - Divine / Chants                    (mastery 1.30)
 - Divine / Light                     (mastery 1.30)
    Healing Light (talent)            1/5
    Bathe in Light (talent)           3/5
    Barrier (talent)                  5/5
    Second Life (talent)              0/5
 - Divine / Sun                       (mastery 1.30)
    Searing Light (talent)            5/5
    Sun Flare (talent)                5/5
    Firebeam (talent)                 0/5
    Sunburst (talent)                 0/5
 - Divine / Twilight                  (mastery 1.30)
    Twilight (talent)                 1/5
    Jumpgate (talent)                 1/5
    Mind Blast (talent)               1/5
    Shadow Simulacrum (talent)        5/5
 - Divine / Star fury                 (mastery 1.30)
 - Divine / Hymns                     (mastery 1.30)

  [Character Equipment]

 In main hand
a) Staff of Destruction (15-16.5 power, 4 apr)
   5.00 Encumbrance.
    Type: weapon / staff
    15 Power [Range 1.10] (+150% Magic), 0 Attack, 4 Armor Penetration, Crit 0%
   
    Increases damage type: 20% fire,8% lightning.
    Spellpower 10, Spell Crit 15%
 In off hand
 On fingers
b) Elemental Fury
   0.10 Encumbrance.
    Type: jewelry / ring
    Increases stats: 3 Cunning.
    Increases damage type: 10% arcane,10% fire,10% cold,10% lightning,10% acid.
c) Ring of Ulmo
   0.10 Encumbrance.
    Type: jewelry / ring
    Increases stats: 4 Willpower,3 Constitution.
    Increases resistances: 25% cold,10% nature.
    Maximum mana 20
    Maximum stamina 20
    It can be used to summon a tidal wave, costing 60 power out of 60/60.
 Around neck
d) Fiery Choker
   0.10 Encumbrance.
    Type: jewelry / amulet
    Increases stats: 5 Magic,4 Willpower,3 Cunning.
    Increases resistances: 20% fire,-20% cold.
    Increases damage type: 10% fire,-5% cold.
    Increases blindness immunity: 100%.
    Spellpower 7, Spell Crit 8%
 Light source
e) Phial of Galadriel
   1.00 Encumbrance.
    Type: lite / lite
    Light radius 4
    It can be used to call light, costing 10 power out of 15/15.
 Main armor
f) Black Robe (6 def, 0 armor)
   2.00 Encumbrance.
    Type: armor / cloth
    Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 10
    Armor 0, Defense 6
    Increases stats: 5 Magic,4 Willpower,3 Cunning.
    Increases blindness immunity: 100%.
    Spellpower 10, Spell Crit 0%
    See invisible: 10
 On head
g) Steel Helm of Hammerhand (0 def, 4 armor)
   3.00 Encumbrance.
    Type: armor / head
    Armor 4, Defense 0
    Fatigue 8%
    Increases stats: 3 Strength,3 Constitution,4 Willpower.
    Increases physical resistance: 7.
    Increases spell resistance: 7.
    Increases mental resistance: 7.
 On hands
 On feet
h) Frost Treads (1 def, 2 armor)
   2.00 Encumbrance.
    Type: armor / feet
    Armor 2, Defense 1
    Fatigue 14%
    Increases stats: 4 Strength,4 Dexterity,4 Cunning.
    Increases resistances: 20% cold,10% nature.
    Increases damage type: 5% cold.
    Light radius 1
 Tool
 Quiver

  [Character Inventory]

a) Ever-Refilling Potion of Mana
   0.40 Encumbrance.
    Type: potion / potion
    It can be used to restore mana, costing 80 power out of 100/100.
b) acid-proof potion of cure disease
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to cure poison.
c) acid-proof potion of cure poison
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to cure poison.
d) acid-proof potion of healing
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to heal a good part of your life.
e) giant potion of cure poison
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to cure poison.
f) 2 giant potion of greater healing
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to heal a lot.
g) 2 giant potion of healing
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to heal a good part of your life.
h) giant potion of speed
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to increase your speed for a while.
i) 6 potion of cure disease
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to cure poison.
j) 8 potion of cure poison
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to cure poison.
k) 4 potion of greater healing
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to heal a lot.
l) 24 potion of healing
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to heal a good part of your life.
m) potion of lesser healing
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to heal some life.
n) 4 potion of speed
   0.20 Encumbrance.
    Type: potion / potion
    It can be used to increase your speed for a while.
o) 2 fire-proof scroll of enemies detection
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to detect enemies within a certain range.
p) 2 fire-proof scroll of phase door
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to teleport you randomly over a short distance.
q) 2 fire-proof scroll of teleportation
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to teleport you anywhere on the level, randomly.
r) 2 long scroll of magic mapping
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to map the area directly around you.
s) 3 scroll of enemies detection
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to detect enemies within a certain range.
t) 4 scroll of identify
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to identify one object (or all with high magic stat).
u) 13 scroll of magic mapping
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to map the area directly around you.
v) 20 scroll of phase door
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to teleport you randomly over a short distance.
w) 5 scroll of shielding
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to create a temporary shield that absorbs damage.
x) 4 scroll of teleportation
   0.10 Encumbrance.
    Type: scroll / scroll
    It can be used to teleport you anywhere on the level, randomly.
y) Choker of Dread
   0.10 Encumbrance.
    Type: jewelry / amulet
    Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
    Increases blindness immunity: 100%.
    Spellpower 5, Spell Crit 0%
    See invisible: 10
    It can be used to summon an elder vampire to your side, costing 60 power out of 60/60.
z) gold amulet of mastery (0.23 Cunning / Survival)
   0.10 Encumbrance.
    Type: jewelry / amulet
    Increases talent masteries: 0.23 Cunning / Survival.
{) steel amulet of the fish
   0.10 Encumbrance.
    Type: jewelry / amulet
|) Orb of Many Ways
   1.00 Encumbrance.
    Type: jewelry / orb
    It can be used to activate a portal, costing 25 power out of 50/50.
}) galvorn ring of dexterity (+5)
   0.10 Encumbrance.
    Type: jewelry / ring
    Increases stats: 5 Dexterity.
~) gold ring of invisibility
   0.10 Encumbrance.
    Type: jewelry / ring
    Invisibility: 8
) Bill's Tree Trunk (30-51 power, 7 apr)
   5.00 Encumbrance.
    Type: weapon / greatmaul
    30 Power [Range 1.70] (+130% Strength), 0 Attack, 7 Armor Penetration, Crit 1%
   
€) Angmar's Fall (10-11 power, 0 apr)
   5.00 Encumbrance.
    Type: weapon / staff
    10 Power [Range 1.10] (+110% Magic), 0 Attack, 0 Armor Penetration, Crit 1%
   
    Increases damage type: 4% fire,4% cold,4% blight,4% lightning,4% acid.
    Spellpower 7, Spell Crit 8%
    See invisible: 2
?) silk robe of power (0 def, 0 armor)
   2.00 Encumbrance.
    Type: armor / cloth
    Increases damage type: 13% physical,10% arcane,14% fire,9% cold,14% nature,8% blight,12% lightning,11% acid.
    Spellpower 4, Spell Crit 0%
‚) Old Man's Willow Barkwood (9 def, 5 armor)
   7.00 Encumbrance.
    Type: armor / shield
    Armor 5, Defense 9
    Fatigue 14%
    Increases resistances: -20% fire,20% cold,20% nature.
?) Rod of Spydric Poison
   0.70 Encumbrance.
    Type: wand / wand
    It can be used to shoot a bolt of spyric poison, costing 25 power out of 75/75.

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PostPosted: Tue Jul 06, 2010 6:27 pm 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
Some other things I noticed:
    Lack of invis detection with late game monsters
    light/dark resistances for certain undeads should be looked at again (like bone golems) I find that darkness damages them a lot more than light does, this should be the other way around.
    like the above, necromancers should be quite resistant to darkness, but hurt a bit by light
    Starfall should deal light/fire damage and not really darkness damage

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PostPosted: Tue Jul 06, 2010 6:35 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
2K gold ? I smell bug abuse !

Yeah more stuff should be able to pierce invis, and also the mage invis spell drains mana, I think all sources of invis (and other "uber powers") should do the same, drain stamina/mana/energy/increase equilibrium, it's kinda unfair and far too powerful otherwise.

As for the gameplay of the class ? how is it ?

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PostPosted: Tue Jul 06, 2010 7:05 pm 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
darkgod wrote:
2K gold ? I smell bug abuse !

:P, at least I didn't use my normal means of haxoring this time, and only used in game bugs.

darkgod wrote:
Yeah more stuff should be able to pierce invis, and also the mage invis spell drains mana, I think all sources of invis (and other "uber powers") should do the same, drain stamina/mana/energy/increase equilibrium, it's kinda unfair and far too powerful otherwise.

how about drain hp for invis rings. After all you could say it puts you in the wraith world, and slowly makes you die physically...

darkgod wrote:
As for the gameplay of the class ? how is it ?

I think it is good, I find it best to cast twilight surge as often as possible, and I find them to be my favorite class even though they dont have any armor/defense really (well, barrier does count I guess that is nice blocking 180 damage). They are different from most classes, but that is good. I think you should make more powers cost stuff as quite a few of their powers are "free" and you can cast them as much as you want, maybe have some ill effects if you go above the max amount of negative/positive powers (such as blindness/damage or something) that way you balance out utilizing powers more, but idk.

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PostPosted: Tue Jul 06, 2010 7:22 pm 
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Halfling

Joined: Tue Aug 22, 2006 9:27 am
Posts: 83
Location: Israel
You mean the duplicate Items hax? :)
Try duplicating the Blood Of Life twenty times.

As long as we are in the spoilers section, how do you unlock this class?

BTW: Nice Character dump :)


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PostPosted: Tue Jul 06, 2010 8:05 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
shani wrote:
You mean the duplicate Items hax?
Try duplicating the Blood Of Life twenty times.

why stop at 20, and why stop with the blood of life ;) why not duplicate the heart 600 times :P

shani wrote:
As long as we are in the spoilers section, how do you unlock this class?

It is unlocked in an unremarkable cave in the far east after you kill one of the bosses there (I will give you a hint, it is not the elf)

the cave itself is a random encounter found between the center mountains and the desert.

shani wrote:
BTW: Nice Character dump

thanks and thank you ;)

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