ToME: the Tales of Maj'Eyal

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PostPosted: Mon Oct 09, 2017 12:10 pm 
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Thalore

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 122
The idea started a bit as a joke, I wanted to check the power of hounds in insane since in normal/nightmare you can basically win without using other class talents.

Then a bit before I started, someone mentionned that elemental discord ignore status resist so I thought blighted summoning might actually not be terrible since every hounds will have its own elemental discord cd and refresh it when they die/respawn.
To get "full" use of blighted summoning I decided to go thalore, because treant get corrosive worm, a really nice skill. Yeek were considered but I had no thalore insane win yet and I'd rather have corrosive worm than dark portal on my summons.
Finally I wanted a bikini for a while and decided I'd try one game with it at least.

Actually this is not the end of the hoops this TW decided to jump through. I didn't take stasis because it's best at level 10 and I wanted hounds. Then I went inscription then fate weaving. I started to keep class points for when I'd unlocked threaded combat but then I realise I didn't need it. So I continued hoarding class points, and kept my category point, just in case I needed it eventually. I won with the cat point and 15 class points unspent.

Link to the winner : https://te4.org/characters/101797/tome/ ... ba113247ea


First game I died in unhallowed morass after getting 666k gold from DG, sad :( Second game I decided to skip the unhallowed morass because you can get unwinnable conditions >.>

T1 were uneventful, except the last level of scintillating caves where 2 uniques and 2 rares were waiting in view of the stairs. There were 2 summoners, 1 doomed among them, I ran from the level and did it after cleaning all the rest of the T1.

Got the hounds at level 10 and focused exclusively on them until 5/5/4/0. They did a lot in the T1 in which they were unlocked and almost all the work through the T2, with almost no deaths. They continued to carry in dreadfell, until the master showed up and I had to weigh in. I got Arcane Might at level 30, not knowing if hounds would last until level 42 and because they don't get elemental discord to the max level before level 40 anyway. I pumped will as a third stat and gradually increased my base paradox to try and get the most out of hounds/treants. Neat side effect was longer invigorate and arrow echoes.

Cutting to the east, Arhungol went great except for the 5 times or so my sustains got dispelled :evil: It was only in the first level though, the next ones I was able to stay out of sight of most mobs and clear the few in LoS relatively fast while the hounds toook care of the rest. Vor:Armoury was going to be the hounds real test, they had elemental discord by now and the damage wouldn't get much worse.

I opened the door then went one room back through the south door. Gnarg was never able to close in melee as there was alway a hound or treant in the door. I helped them kill Gnarg and let them do the rest, shooting only to speed things up.
But what about the Room of Death?!
I tried to lure the wyrms one at a time, or two if I couldn't. At some point I pressed rest and after a few dozen turns a loot pile appeared, my hounds had killed an op wyrm on their own! The other 6 i had to help because i couldn't keep them from running after me.

Briagh got a bit scary, everyone coming at you, big open rooms, no rest. This was my biggest scare by far.

Coming back west I stumbled upon malediction and this is probably one of the best possible TW weapon. It's only T4 but damage stats are T5, has life steal, apply curse of death and vulnerability on hit (10% chance level 3) and curse of impotence and defenselessness on spell hit (10% chance level 3). Imagine that with threaded combat! I did not replace it for the rest of the game.

Did Tannen because I hadn't done it in a while, then back east. Prides were unenventful, patrols had some hard starts but were usually getting rolled over. I just want patrol to no longer be allowed to have two rares necro and 1 rare summoner at the same time and I'll be happy.

High peak is where hounds started to fail me. The were still a disctraction but sometimes couldn't respawn fast enough and their damage was mostly ignored.

Then I went into the final fight and hounds shone again! (past of shine is shone right? looks weird but so does shined)

Elandar was a bit of a bitch to kill but now is the time to introduce another mvp of this run, invigorate. With high enough paradox you get to 10-11 turns of invigorate, and invigorate also speed the cd of charms, so I could keep dispersing him. I can only imagine how good it is if you unlocked survival! After Elandar die everything becomes easy, I actually spend a nice amount of time in melee of Argoniel because she was focusing hounds anyway.

Haven't done Ata yet because I don't have all pen, only phys pen, and so probably can't kill him. I'll probably try Linaniil though.

Thanks for reading, if you have any other fun build idea I'll take them :p I did a ghoul bulwark already and probably gonna try to make something silly with tricky defenses next but not sure yet.

_________________
Do you like guides ? I write guides :
Demonologist
Anorithil
Bulwark


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PostPosted: Mon Oct 09, 2017 7:00 pm 
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Wayist

Joined: Wed Feb 01, 2017 11:03 am
Posts: 16
Location: Mordor
Great job bud :mrgreen:


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