So my questions are :
1. Increasing CON only gives pitiful increase in HP, so how do I significantly increase my archmage's toughness
a. against mages ?
b. in general ?
2. How do Physical / Spell save mechanics work ? Having played some DnD CRPG, I assumed high spell save means I would take less damage from spells and less chance of getting afflicted by spells (frozen, etc.)
3. Do other classes and race combo face similar problem ?
Code: Select all
Sex              : Male         STR:  32
Race             : Shalore      DEX:  28
Class            : Archmage     MAG:  98
Level            : 43           WIL:  82
Exp              : 78%          CUN:  33
Gold             : 2098.86      CON:  62
Attack(Main Hand):  20          Life             :     819/819  Encumbrance      : 72/224
Damage(Main Hand): 110                                          Difficulty       : Normal
APR   (Main Hand):   6          Mana             :     464/464
Crit  (Main Hand):  22%         
Speed (Main Hand): 1.00         
                                
                                
Fatigue          : 3%           Spellpower       : 162
Armor            : 66.806088311684Spell Crit       : 45.557435090948%
Defense          : 84.572214350349Spell Speed      : 1
Ranged Defense   : 120.01303320434
All damage       : 21%
Fire damage      : 31%
Cold damage      : 16%
Darkness damage  : 25%
Physical Save    : 97.135754741166
Spell Save       : 136.63575474117
Mental Save      : 46.75
All Resists:  10%
Physical Resist(cap):  13%( 70%)
Arcane Resist(cap):  18%( 70%)
Fire Resist(cap):  40%( 70%)
Cold Resist(cap):   0%( 70%)
Lightning Resist(cap):  19%( 70%)
Confusion Resistance:  30%
Blind Resistance: 100%
Stun Resistance:  30%
b) Limmir's Ring of the Moon
Armor 0, Defense 10, Ranged Defense 0
Increases stats: 4 Constitution,4 Dexterity,4 Magic,4 Strength,4 Willpower,4 Cunning.
Increases damage type: 8% all.
c) Limmir's Ring of the Moon
Increases stats: 5 Constitution,5 Dexterity,5 Magic,5 Strength,5 Willpower,5 Cunning.
Increases resistances: 10% all.
Increases damage type: 8% all.