ToME: the Tales of Maj'Eyal

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PostPosted: Sat Jul 13, 2013 3:01 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
It would be very nice if Dialog.yesnoPopup and Dialog.yesnoLongPopup optionally or always responded to "Y", "y", "N", and "n".

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Qi Daozei (QDZ) - an Oriental-themed fantasy game for T-Engine. ToME Tips - auto-generated spoilers for ToME.


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PostPosted: Sat Sep 21, 2013 9:43 pm 
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Cornac

Joined: Sat Sep 14, 2013 2:08 pm
Posts: 37
I would agree with this, but actually I think that's more of a module-based thing. The engine definitely supports this kind of thing, already. It's just that the modules you are playing quite frankly weren't coded with that in mind.


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PostPosted: Sun Sep 22, 2013 3:15 am 
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Thalore

Joined: Mon Mar 25, 2013 10:09 pm
Posts: 153
It is up to the engine to some extent; modules can do whatever they like, but simple Yes / No messages (both within each game module and within the boot module) are handled by the engine's base Dialog:yesnoPopup and related functions, so if Dialog:yesnoPopup and related functions responded to keystrokes, it would be helpful.

Here's a patch that accomplishes this, if DG is interested.


Attachments:
DialogYesNoKeyboard.txt [2.43 KiB]
Downloaded 49 times

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