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Hex option for modules
http://forums.te4.org/viewtopic.php?f=46&t=30875
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Author:  yufra [ Tue Jan 24, 2012 6:32 pm ]
Post subject:  Re: Hex option for modules

Nicely done tiger_eye! Can you push your work to a "hex" branch on gitorious so we can see what was done? I am assuming that you completely replaced the square grid with a hex one for now, is that right?

Author:  lukep [ Tue Jan 24, 2012 10:10 pm ]
Post subject:  Re: Hex option for modules

I would be happy with just a hexagon based Infinite Dungeon to play around in to start with. It would get the bugs/map generation taken care of without needing to convert fixed maps.

Author:  Grey [ Tue Jan 24, 2012 11:21 pm ]
Post subject:  Re: Hex option for modules

Any map generators would need to be rewritten for hex.

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