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PostPosted: Tue Oct 18, 2011 2:44 pm 
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Wyrmic

Joined: Mon Sep 19, 2011 1:20 pm
Posts: 216
When corrupters using VIM Sense are blinded they longer sense (see) creatures. As this sensing has nothing to do with seeing I don't think this should be the case.

I think an easy fix for this would be to give 100% blinding immunity while VIM Sense is active and check for/remove blindness when activated.


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PostPosted: Tue Oct 18, 2011 4:37 pm 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
That should perhaps apply to all esp/telepathy sources(except Tracking?), unless it's already like that(it certainly doesn't apply to Track, which is good)

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PostPosted: Wed Oct 19, 2011 12:40 pm 
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Uruivellas

Joined: Sun Sep 05, 2010 5:11 am
Posts: 683
When blinded you should still see the monsters but not terrain or particle effects.


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PostPosted: Thu Oct 20, 2011 3:17 pm 
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Wyrmic

Joined: Mon Sep 19, 2011 1:20 pm
Posts: 216
Oops. I meant to post this under TOME ideas, not the T-Engine area. Could this post be moved?


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