ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Wed Dec 13, 2017 3:15 pm

All times are UTC




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Fri Jan 28, 2011 1:03 pm 
Offline
Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
Currently zones allow a single level range which affects traps, NPCs, items....

My suggestion: allow to set separate ranges for traps/NPCs/items - although by default, a single level range would still be used for all three.

It shouldn't be too hard and I think it has potential for special zones which have say, extra deadly traps, or weak foes with particularly good treasure, and so on.

Could also be used for the higher difficulties, where you'd want more powerful foes and traps but not loot.

_________________
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system


Top
 Profile  
 
PostPosted: Sat Jan 29, 2011 4:41 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10144
Location: Angolwen
done

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group